StatusLive Servers online11,762 Players65,727 Populated3,483 Wiped · 3 h193 Interval5 min Date29 OCT 2026

DWG RG-S15404Server sheetchecked 43d ago

LOCAL_MAIN

Offline 37.67.192.175:28015 checked 43d ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,404no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on LOCAL_MAIN
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for LOCAL_MAIN, and is it up?

The current state of LOCAL_MAIN is offline, with the last sighting 43 days 18 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 14 September 2026.

What location is recorded for LOCAL_MAIN?

A region is not published by LOCAL_MAIN. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 37.67.192.175:28015.

On which Rust version is LOCAL_MAIN running?

On Windows, LOCAL_MAIN runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for LOCAL_MAIN?

LOCAL_MAIN is not responding at the latest refresh; the last record of it online is 43 days 18 hours ago.

What rank has been recorded for LOCAL_MAIN?

Player hours over seven days place LOCAL_MAIN at #15,404, within the top – of ranked servers.

Wipe data

On LOCAL_MAIN, when do wipes occur?

Too few wipes are on record for LOCAL_MAIN to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 45 days 3 hours ago.

Map and rules

Which settings does LOCAL_MAIN run, and what rules?

Gather rate for LOCAL_MAIN: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is LOCAL_MAIN played?

A procedural map, generated by the game, is what LOCAL_MAIN runs.

Tags

Where does LOCAL_MAIN appear among the Rust Graphs lists and filters?

On Rust Graphs, LOCAL_MAIN is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On LOCAL_MAIN, what is meant by each tag?

Tags published by LOCAL_MAIN, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): Slots: 5; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to LOCAL_MAIN?

In Rust, press F1 and type client.connect 37.67.192.175:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players Slots: 5.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build The game build is 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded