StatusLive Servers online11,896 Players92,145 Populated4,078 Wiped · 3 h164 Interval5 min Date27 OCT 2026

DWG RG-S16011Server sheetchecked 24d ago

Build Server

Offline 37.78.49.113:28015 checked 24d ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#16,011top 70%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Build Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:33 UTC24d ago 0 – running 0
Sat 3 Oct, 07:01 UTC24d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
01 184 / 999
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03 23 / 150
04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Build Server, and is it online now?

Build Server is offline at this moment; 24 days 3 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 30 September 2026.

What location is recorded for Build Server?

A region code of ger is published, but no region, by Build Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 37.78.49.113:28015.

On which Rust version is Build Server running?

On Windows, Build Server runs Rust network protocol 2574 and build 111282. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Build Server?

The latest refresh records Build Server as offline, last seen 24 days 3 hours ago.

What rank has been recorded for Build Server?

Player hours over seven days place Build Server at #16,011, within the top 70% of ranked servers.

Wipe times

What is recorded on Build Server on wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On Build Server, when do wipes occur?

Build Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 24 days 6 hours ago.

Map and rules

Which settings does Build Server run, and what rules?

No gather rate is stated in the name of Build Server. The group limit is not published. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.

What is the map for Build Server?

A procedural map, generated by the game, is what Build Server runs.

Filters

On Rust Graphs, which lists and filters contain Build Server?

On Rust Graphs, Build Server is placed in these lists: Modded Rust servers and Rust build servers, plotted live. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o.

Which meaning is attached to each tag on Build Server?

Tags published by Build Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): The slot count is 5; v2574 (Protocol): Your game must match protocol 2574 to join; cs111282 (Build): The game build is 111282; ptrak (Networking): Standard network layer: RakNet; $rger (Region code): Region code: ger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Build Server joined?

In Rust, press F1 and type client.connect 37.78.49.113:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$rger,v2574,gmrust,cs111282,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players The slot count is 5.
v2574
Protocol Your game must match protocol 2574 to join.
cs111282
Build The game build is 111282.
ptrak
Networking Standard network layer: RakNet.
$rger
Region code Region code: ger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded