StatusLive Servers online11,686 Players34,939 Populated2,865 Wiped · 3 h97 Interval5 min Date29 OCT 2026

DWG RG-S15159Server sheetchecked 8m ago

Rusty Hooks

Online 38.18.78.200:28015 checked 8m ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#15,159top 68%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Rusty Hooks
Fig. 2

Server performance

010020030040004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 15:05 UTC5d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
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05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Rusty Hooks, and is it online now?

At this moment Rusty Hooks is online. Counted from its reported uptime, the last restart was about 2 days 22 hours ago. For the last 5 full days the record is 119 of 120 hours up, 99% of the time. On 23 October 2026 is when Rust Graphs first saw it.

How does Rusty Hooks perform, as measured?

The last 48 hours give an average of 221 server fps and a floor of 195. Counted at its highest: 96,096 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,104 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Rusty Hooks?

No region is published by Rusty Hooks. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 38.18.78.200:28015.

What Rust version is recorded for Rusty Hooks?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Rusty Hooks. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Rusty Hooks?

Current player count on Rusty Hooks: 0, of 50 slots. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is Rusty Hooks placed?

Within the top 68% of all ranked servers: Rusty Hooks at #15,159 for player hours, seven days recorded.

Schedules

On Rusty Hooks, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Rusty Hooks?

The record of Rusty Hooks's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 5 days 12 hours ago.

Settings

Which rules and settings are recorded for Rusty Hooks?

No gather rate is stated in the name of Rusty Hooks. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is Rusty Hooks played?

Rusty Hooks runs a procedural map of size 4,000 with seed 18427, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does Rusty Hooks appear among the Rust Graphs lists and filters?

On Rust Graphs, Rusty Hooks is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Rusty Hooks?

Tags published by Rusty Hooks, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Rusty Hooks?

Enter client.connect 38.18.78.200:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded