DWG RG-S13275Server sheetchecked 35d ago
RustLite shots
Offline 38.248.100.182:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 23:24 UTC35d ago | 1 | – | running | 0 |
| Wed 23 Sep, 15:06 UTC35d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 00:49 UTC36d ago | 1 | – | 0.6 days | 0 |
| Mon 21 Sep, 04:18 UTC38d ago | 0 | – | 1.9 days | 0 |
| Sun 20 Sep, 16:57 UTC38d ago | 0 | – | 0.5 days | 0 |
| Sun 20 Sep, 00:34 UTC39d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for RustLite shots, and is it up?
The current state of RustLite shots is offline, with the last sighting 35 days 10 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.
What location is recorded for RustLite shots?
No region is published by RustLite shots. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 38.248.100.182:28015 is its address.
On which Rust version is RustLite shots running?
On Windows, RustLite shots runs Rust network protocol 2633 and build 163207. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for RustLite shots?
The latest refresh records RustLite shots as offline, last seen 35 days 10 hours ago.
Against other Rust servers, where is RustLite shots placed?
Over the last seven days, RustLite shots records #13,275 for player hours: the top 61% of all ranked servers.
Wipe times
What is recorded on RustLite shots on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for RustLite shots?
There is no next wipe to predict at RustLite shots, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 35 days 11 hours ago.
Map and rules
What settings and rules apply on RustLite shots?
No gather rate is stated in the name of RustLite shots. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
On which map is RustLite shots played?
RustLite shots runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain RustLite shots?
These Rust Graphs lists include RustLite shots: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on RustLite shots?
The game's server browser reads these tags from RustLite shots: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs163207 (Build): 163207 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join RustLite shots?
In Rust, press F1 and type client.connect 38.248.100.182:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y
Game
gmrust
mp2
ts8
v2633
cs163207
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.