StatusLive Servers online11,620 Players35,442 Populated2,860 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 10m ago

Nash Rust PvE

Online 38.25.44.231:28015 checked 10m ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on Nash Rust PvE
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Nash Rust PvE, and is it up?

At this moment Nash Rust PvE is online. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 18 October 2026 is when Rust Graphs first saw it.

What location is recorded for Nash Rust PvE?

A region is not published by Nash Rust PvE. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 38.25.44.231:28015.

On which Rust version is Nash Rust PvE running?

On Linux, Nash Rust PvE runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Nash Rust PvE?

At the last refresh, Nash Rust PvE recorded 0 players across 10 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does Nash Rust PvE hold?

Over the last seven days, Nash Rust PvE records #15,341 for player hours: the top 69% of all ranked servers.

Wipe data

On Nash Rust PvE, when do wipes occur?

Too few wipes are on record for Nash Rust PvE to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 10 days 7 hours ago.

Rules and settings

Which settings does Nash Rust PvE run, and what rules?

No gather rate is stated in the name of Nash Rust PvE. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Nash Rust PvE loaded?

A procedural map, generated by the game, is what Nash Rust PvE runs.

Lists and filters

Where does Nash Rust PvE appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Nash Rust PvE: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Nash Rust PvE?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Nash Rust PvE publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to Nash Rust PvE?

Connect with client.connect 38.25.44.231:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded