DWG RG-S15351Server sheetchecked 11m ago
Lizard Gaming|Vanilla|Weekly
Online 38.46.218.27:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Lizard Gaming|Vanilla|Weekly, and is it online now?
At this moment Lizard Gaming|Vanilla|Weekly is online. About 4 days 19 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 24 September 2026.
How does Lizard Gaming|Vanilla|Weekly perform, as measured?
Average server fps over the last 48 hours is 225; the lowest was 210. Counted at its highest: 77,131 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,341 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Lizard Gaming|Vanilla|Weekly?
No region is published by Lizard Gaming|Vanilla|Weekly. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 38.46.218.27:28015.
On which Rust version is Lizard Gaming|Vanilla|Weekly running?
Rust network protocol 2633 and build 165217 on Linux: that is what Lizard Gaming|Vanilla|Weekly runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on Lizard Gaming|Vanilla|Weekly?
Current player count on Lizard Gaming|Vanilla|Weekly: 0, of 150 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does Lizard Gaming|Vanilla|Weekly hold?
Over the last seven days, Lizard Gaming|Vanilla|Weekly records #15,351 for player hours: the top 69% of all ranked servers.
Wipe data
On Lizard Gaming|Vanilla|Weekly, when do wipes occur?
Too few wipes are on record for Lizard Gaming|Vanilla|Weekly to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 35 days 1 hours ago.
Map and rules
What settings and rules apply on Lizard Gaming|Vanilla|Weekly?
No gather rate is stated in the name of Lizard Gaming|Vanilla|Weekly. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for Lizard Gaming|Vanilla|Weekly?
Lizard Gaming|Vanilla|Weekly runs a procedural map of size 3,750 with seed 897658, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain Lizard Gaming|Vanilla|Weekly?
On Rust Graphs, Lizard Gaming|Vanilla|Weekly is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Lizard Gaming|Vanilla|Weekly?
Tags published by Lizard Gaming|Vanilla|Weekly, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp150 (Max players): 150 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is Lizard Gaming|Vanilla|Weekly joined?
Enter client.connect 38.46.218.27:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp150,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp150
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.