StatusLive Servers online11,791 Players65,961 Populated3,606 Wiped · 3 h126 Interval5 min Date28 OCT 2026

DWG RG-S12830Server sheetchecked 2d ago

RustDev release test (local only)

Offline 38.64.18.124:28015 checked 2d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#12,830top 58%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustDev release test (local only)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 01:51 UTC5d ago 1 – running 0
Tue 20 Oct, 22:42 UTC7d ago 0 – 2.1 days 0
Mon 19 Oct, 22:47 UTC8d ago 1 – 1 days 0
Sun 18 Oct, 23:44 UTC9d ago 1 – 1 days 0
Fri 16 Oct, 23:12 UTC11d ago 0 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is RustDev release test (local only), and is it online now?

RustDev release test (local only) is offline at this moment; 2 days 3 hours ago is when it was last seen. 42 of 168 hours up over the last 7 full days, which is 25% of the time. First seen by Rust Graphs on 16 October 2026.

In which location is RustDev release test (local only) hosted?

A region is not published by RustDev release test (local only). Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 38.64.18.124:28015 is its address.

What Rust version is recorded for RustDev release test (local only)?

On Windows, RustDev release test (local only) runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on RustDev release test (local only)?

RustDev release test (local only) is not responding at the latest refresh; the last record of it online is 2 days 3 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is RustDev release test (local only) placed?

Over the last seven days, RustDev release test (local only) records #12,830 for player hours: the top 58% of all ranked servers.

Wipe times

What happens on RustDev release test (local only) on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.

On RustDev release test (local only), when do wipes occur?

No next wipe can be predicted for RustDev release test (local only): its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 24 days 1 hours ago.

Settings

Which rules and settings are recorded for RustDev release test (local only)?

Gather rate for RustDev release test (local only): not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has RustDev release test (local only) loaded?

RustDev release test (local only) runs a procedural map, which the game generates.

Tags

Where does RustDev release test (local only) appear among the Rust Graphs lists and filters?

On Rust Graphs, RustDev release test (local only) is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RustDev release test (local only), what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags RustDev release test (local only) publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is RustDev release test (local only) joined?

In Rust, press F1 and type client.connect 38.64.18.124:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded