StatusLive Servers online11,720 Players60,549 Populated3,378 Wiped · 3 h181 Interval5 min Date29 OCT 2026

DWG RG-S15323Server sheetchecked 4d ago

RustDev release-2 test (local only)

Offline 38.64.18.124:28415 checked 4d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustDev release-2 test (local only)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctTue 20 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 23:09 UTC8d ago 1 – running 0
Tue 20 Oct, 01:09 UTC9d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 149 on average
156 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
132 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
188 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
77 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
8 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
22 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RustDev release-2 test (local only) online, and what uptime has been recorded?

The current state of RustDev release-2 test (local only) is offline, with the last sighting 4 days 10 hours ago. 13 of 168 hours up over the last 7 full days, which is 8% of the time. First seen by Rust Graphs on 16 October 2026.

What location is recorded for RustDev release-2 test (local only)?

No region is published by RustDev release-2 test (local only). Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 38.64.18.124:28415.

On which Rust version is RustDev release-2 test (local only) running?

On Windows, RustDev release-2 test (local only) runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on RustDev release-2 test (local only)?

RustDev release-2 test (local only) is not responding at the latest refresh; the last record of it online is 4 days 10 hours ago. The seven-day mean on this server is 0 players.

Against other Rust servers, where is RustDev release-2 test (local only) placed?

Within the top 69% of all ranked servers: RustDev release-2 test (local only) at #15,323 for player hours, seven days recorded.

Schedules

What is recorded on RustDev release-2 test (local only) on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on RustDev release-2 test (local only)?

Too few wipes are on record for RustDev release-2 test (local only) to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 17 days 14 hours ago the current world was made.

Settings

What settings and rules apply on RustDev release-2 test (local only)?

No gather rate is stated in the name of RustDev release-2 test (local only). The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for RustDev release-2 test (local only)?

RustDev release-2 test (local only) runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain RustDev release-2 test (local only)?

The Rust Graphs lists that carry RustDev release-2 test (local only) are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RustDev release-2 test (local only), what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags RustDev release-2 test (local only) publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join RustDev release-2 test (local only)?

Connect with client.connect 38.64.18.124:28415: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded