StatusLive Servers online11,891 Players102,658 Populated3,942 Wiped · 3 h337 Interval5 min Date29 OCT 2026

DWG RG-S15962Server sheetchecked 24d ago

RustDev staging test (local only)

Offline 38.64.19.137:28115 checked 24d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,962top 71%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustDev staging test (local only)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is RustDev staging test (local only) online, and what uptime has been recorded?

Last seen 24 days 20 hours ago; right now RustDev staging test (local only) is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 4 October 2026 is when Rust Graphs first saw it.

What location is recorded for RustDev staging test (local only)?

There is no region published by RustDev staging test (local only). Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 38.64.19.137:28115.

On which Rust version is RustDev staging test (local only) running?

The platform is Windows and the version is Rust network protocol 2634 and build 166655 on RustDev staging test (local only). Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on RustDev staging test (local only)?

RustDev staging test (local only) is not responding at the latest refresh; the last record of it online is 24 days 20 hours ago.

What rank has been recorded for RustDev staging test (local only)?

Over the last seven days, RustDev staging test (local only) records #15,962 for player hours: the top 71% of all ranked servers.

Wipe data

What wipe schedule has been recorded for RustDev staging test (local only)?

RustDev staging test (local only)'s rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 24 days 21 hours ago.

Map and rules

Which settings does RustDev staging test (local only) run, and what rules?

No gather rate is stated in the name of RustDev staging test (local only). No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for RustDev staging test (local only)?

A procedural map, generated by the game, is what RustDev staging test (local only) runs.

Tags

On Rust Graphs, which lists and filters contain RustDev staging test (local only)?

These Rust Graphs lists include RustDev staging test (local only): Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RustDev staging test (local only), what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166655 (Build): 166655 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags RustDev staging test (local only) publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to RustDev staging test (local only)?

Connect with client.connect 38.64.19.137:28115: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166655
Build 166655 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded