StatusLive Servers online11,894 Players99,159 Populated3,939 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S8620Server sheetchecked 9m ago

Rust RP Test Server

Online 40.160.19.130:29015 checked 9m ago

vanillamoddedcarbon
Connect
Players now 1/ ?
7-day average0peak 2
Rank#8,620top 39%
Last wipe126d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on Rust RP Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:12 UTC12d ago 1 – running 1
Fri 16 Oct, 14:15 UTC13d ago 1 – 0.9 days 1
Sun 11 Oct, 22:59 UTC17d ago 2 halved by day 2 4.6 days 0
Thu 1 Oct, 17:59 UTC FW27d ago 1 halved by day 1 10.2 days 1
Thu 17 Sep, 23:28 UTC41d ago 1 halved by day 1 13.8 days 0
Wed 16 Sep, 00:24 UTC43d ago 1 – 2 days 1
Mon 14 Sep, 02:09 UTC45d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Rust RP Test Server, and is it online now?

Right now, Rust RP Test Server is recorded as online. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is Rust RP Test Server hosted?

A region is not published by Rust RP Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 40.160.19.130:29015.

What Rust version is recorded for Rust RP Test Server?

Rust network protocol 2635 and build 168909 on Linux: that is what Rust RP Test Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Rust RP Test Server?

1 players are connected to Rust RP Test Server at the time of the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 10:00 UTC, averaging 1 players.

What rank has been recorded for Rust RP Test Server?

Player hours over seven days place Rust RP Test Server at #8,620, within the top 39% of ranked servers.

Schedules

What is recorded on Rust RP Test Server on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.

What wipe schedule has been recorded for Rust RP Test Server?

No next wipe can be predicted for Rust RP Test Server: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 126 days 1 hours ago.

Rules and settings

Which settings does Rust RP Test Server run, and what rules?

Gather rate for Rust RP Test Server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

Lists and filters

Where does Rust RP Test Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust RP Test Server: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

On Rust RP Test Server, what is meant by each tag?

Tags published by Rust RP Test Server, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Rust RP Test Server?

In Rust, press F1 and type client.connect 40.160.19.130:29015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players The slot count is 0.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded