DWG RG-S15015Server sheetchecked 43d ago
Rust Zombie Development | Carbon
Offline 40.160.87.92:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Rust Zombie Development | Carbon, and is it up?
Rust Zombie Development | Carbon is offline at this moment; 43 days 8 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.
In which location is Rust Zombie Development | Carbon hosted?
No region is published by Rust Zombie Development | Carbon. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 40.160.87.92:28015.
On which Rust version is Rust Zombie Development | Carbon running?
Rust network protocol 2633 and build 162929 on Linux: that is what Rust Zombie Development | Carbon runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on Rust Zombie Development | Carbon?
No response from Rust Zombie Development | Carbon; the server was last seen 43 days 8 hours ago.
What rank has been recorded for Rust Zombie Development | Carbon?
Within the top – of all ranked servers: Rust Zombie Development | Carbon at #15,015 for player hours, seven days recorded.
Wipe times
What wipe schedule has been recorded for Rust Zombie Development | Carbon?
The estimate of Rust Zombie Development | Carbon's next wipe is drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 49 days 8 hours ago. The tags state a wipe schedule of one wipe a month.
Rules and settings
Which settings does Rust Zombie Development | Carbon run, and what rules?
The name of Rust Zombie Development | Carbon records no gather rate. Eight players per group: the default for the game. roleplay, towns, jobs and roleplay rules, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is off.
Which map has Rust Zombie Development | Carbon loaded?
Rust Zombie Development | Carbon runs a procedural map, which the game generates.
Filters
Where does Rust Zombie Development | Carbon appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Rust Zombie Development | Carbon are: Modded Rust servers, Rust roleplay servers and Rust zombie servers, plotted. It is returned by these filters on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on Rust Zombie Development | Carbon?
gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): 162929 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^r (Roleplay): The server type is roleplay; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags Rust Zombie Development | Carbon publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is Rust Zombie Development | Carbon joined?
Enter client.connect 40.160.87.92:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,^z,^y,^m,^r,gmrust,cs162929,ts8
Game
gmrust
mp50
ts8
v2633
cs162929
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.