StatusLive Servers online11,711 Players51,860 Populated3,326 Wiped · 3 h138 Interval5 min Date28 OCT 2026

DWG RG-S15015Server sheetchecked 43d ago

Rust Zombie Development | Carbon

Offline 40.160.87.92:28015 checked 43d ago

monthly wipes moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,015no region published
Last wipe49d agomonthly schedule
Next wipe8d 18hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Zombie Development | Carbon
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Rust Zombie Development | Carbon, and is it up?

Rust Zombie Development | Carbon is offline at this moment; 43 days 8 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is Rust Zombie Development | Carbon hosted?

No region is published by Rust Zombie Development | Carbon. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 40.160.87.92:28015.

On which Rust version is Rust Zombie Development | Carbon running?

Rust network protocol 2633 and build 162929 on Linux: that is what Rust Zombie Development | Carbon runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Rust Zombie Development | Carbon?

No response from Rust Zombie Development | Carbon; the server was last seen 43 days 8 hours ago.

What rank has been recorded for Rust Zombie Development | Carbon?

Within the top – of all ranked servers: Rust Zombie Development | Carbon at #15,015 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for Rust Zombie Development | Carbon?

The estimate of Rust Zombie Development | Carbon's next wipe is drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 49 days 8 hours ago. The tags state a wipe schedule of one wipe a month.

Rules and settings

Which settings does Rust Zombie Development | Carbon run, and what rules?

The name of Rust Zombie Development | Carbon records no gather rate. Eight players per group: the default for the game. roleplay, towns, jobs and roleplay rules, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is off.

Which map has Rust Zombie Development | Carbon loaded?

Rust Zombie Development | Carbon runs a procedural map, which the game generates.

Filters

Where does Rust Zombie Development | Carbon appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust Zombie Development | Carbon are: Modded Rust servers, Rust roleplay servers and Rust zombie servers, plotted. It is returned by these filters on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Rust Zombie Development | Carbon?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): 162929 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^r (Roleplay): The server type is roleplay; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags Rust Zombie Development | Carbon publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Rust Zombie Development | Carbon joined?

Enter client.connect 40.160.87.92:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^z,^y,^m,^r,gmrust,cs162929,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs162929
Build 162929 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^r
Roleplay The server type is roleplay.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded