StatusLive Servers online11,634 Players56,179 Populated3,213 Wiped · 3 h138 Interval5 min Date30 OCT 2026

DWG RG-S16011Server sheetchecked 26d ago

[WIP] Hallowner-Server

Offline 42.114.18.19:28015 checked 26d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,011top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [WIP] Hallowner-Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [WIP] Hallowner-Server online, and what uptime has been recorded?

The current state of [WIP] Hallowner-Server is offline, with the last sighting 26 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 3 October 2026 is when Rust Graphs first saw it.

What location is recorded for [WIP] Hallowner-Server?

A region is not published by [WIP] Hallowner-Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 42.114.18.19:28015.

What Rust version is recorded for [WIP] Hallowner-Server?

The platform is Windows and the version is Rust network protocol 2634 and build 166652 on [WIP] Hallowner-Server. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for [WIP] Hallowner-Server?

The latest refresh records [WIP] Hallowner-Server as offline, last seen 26 days 16 hours ago.

What rank has been recorded for [WIP] Hallowner-Server?

Player hours over seven days place [WIP] Hallowner-Server at #16,011, within the top 70% of ranked servers.

Wipe data

On [WIP] Hallowner-Server, when do wipes occur?

[WIP] Hallowner-Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 26 days 17 hours ago.

Rules and settings

What settings and rules apply on [WIP] Hallowner-Server?

No gather rate is stated in the name of [WIP] Hallowner-Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is [WIP] Hallowner-Server played?

A procedural map, generated by the game, is what [WIP] Hallowner-Server runs.

Tags

On Rust Graphs, which lists and filters contain [WIP] Hallowner-Server?

These Rust Graphs lists include [WIP] Hallowner-Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On [WIP] Hallowner-Server, what is meant by each tag?

The game's server browser reads these tags from [WIP] Hallowner-Server: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join [WIP] Hallowner-Server?

In Rust, press F1 and type client.connect 42.114.18.19:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^z,^y

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded