StatusLive Servers online11,658 Players44,769 Populated3,058 Wiped · 3 h103 Interval5 min Date28 OCT 2026

DWG RG-S2619Server sheetchecked 12m ago

Rust Perth | 2x | Fortnightly | Convoys |

Online OC 45.121.208.22:49015 checked 12m ago

2x biweekly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average1peak 13
Rank#2,619top 12% · #71 in OC
Last wipe12d agobiweekly schedule
Next wipe8d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Perth | 2x | Fortnightly | Convoys |
Fig. 2

Server performance

02040608002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 34% in OC. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 11

Coming wipes

  1. 8d 17hThu 5 Nov, 19:00 UTCFW
  2. 15d 17hThu 12 Nov, 19:01 UTC
  3. 36d 17hThu 3 Dec, 19:00 UTCFW
  4. 43d 17hThu 10 Dec, 19:01 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:01 UTC12d ago 4 – running 0
Thu 1 Oct, 19:01 UTC FW26d ago 5 halved by day 11 14 days 0
Thu 17 Sep, 19:01 UTC40d ago 4 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Rust Perth | 2x | Fortnightly | Convoys |, and is it online now?

Rust Perth | 2x | Fortnightly | Convoys | is up at this moment. Counted from its reported uptime, the last restart was about 5 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is Rust Perth | 2x | Fortnightly | Convoys | stable in the figures recorded?

The last 48 hours give an average of 60 server fps and a floor of 60. Counted at its highest: 84,869 entities, buildings, deployables and the rest of the world included. 3,060 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is Rust Perth | 2x | Fortnightly | Convoys | hosted?

With its OC tag, Rust Perth | 2x | Fortnightly | Convoys | lists itself in Oceania. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 45.121.208.22:49015.

What Rust version is recorded for Rust Perth | 2x | Fortnightly | Convoys |?

Rust network protocol 2635 and build 168909 on Windows: that is what Rust Perth | 2x | Fortnightly | Convoys | runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Rust Perth | 2x | Fortnightly | Convoys |?

0 of 50 slots on Rust Perth | 2x | Fortnightly | Convoys | are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 13. Averaged over the last 48 hours, the player count is highest at 03:00 UTC: 3 players.

What rank has been recorded for Rust Perth | 2x | Fortnightly | Convoys |?

Rust Perth | 2x | Fortnightly | Convoys | also measures #71 in Oceania on the same seven-day player-hour count, at #2,619 globally and in the top 12% of ranked servers.

Schedules

On Rust Perth | 2x | Fortnightly | Convoys |, what does the data show for wipe day?

An average of 4 players was recorded at the busiest point of its recent wipes. 32 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 11.

What wipe schedule has been recorded for Rust Perth | 2x | Fortnightly | Convoys |?

Wipes at Rust Perth | 2x | Fortnightly | Convoys | take place every 4 weeks on Thursday at 19:01 UTC. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 12 days 6 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Settings

What settings and rules apply on Rust Perth | 2x | Fortnightly | Convoys |?

2x gather is stated in the name of Rust Perth | 2x | Fortnightly | Convoys |. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Rust Perth | 2x | Fortnightly | Convoys |?

Size 3,750 with seed 1337: that is the procedural map Rust Perth | 2x | Fortnightly | Convoys | runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Filters

On Rust Graphs, which lists and filters contain Rust Perth | 2x | Fortnightly | Convoys |?

On Rust Graphs, Rust Perth | 2x | Fortnightly | Convoys | is placed in these lists: Servers with a 2x gather rate, Oceania servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

On Rust Perth | 2x | Fortnightly | Convoys |, what is meant by each tag?

The game's server browser reads these tags from Rust Perth | 2x | Fortnightly | Convoys |: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; OC (Oceania): In the server browser it appears under Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Rust Perth | 2x | Fortnightly | Convoys | joined?

In Rust, press F1 and type client.connect 45.121.208.22:49015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,OC,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded