StatusLive Servers online11,628 Players37,519 Populated2,946 Wiped · 3 h103 Interval5 min Date28 OCT 2026

DWG RG-S15828Server sheetchecked 18d ago

TT vil L2L2

Offline 45.124.213.24:28080 checked 18d ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,828top 72%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TT vil L2L2
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepMon 28 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 03:04 UTC29d ago 1 – running 0
Mon 28 Sep, 16:35 UTC29d ago 1 – 0.4 days 0
Sun 27 Sep, 10:42 UTC30d ago 1 – 1.2 days 0
Tue 22 Sep, 13:34 UTC35d ago 1 halved by day 1 4.9 days 0
Sun 20 Sep, 17:57 UTC37d ago 1 – 1.8 days 0
Sun 20 Sep, 03:21 UTC38d ago 1 – 0.6 days 0
Fri 18 Sep, 06:54 UTC39d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for TT vil L2L2, and is it up?

Last seen 18 days 17 hours ago; right now TT vil L2L2 is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is TT vil L2L2 hosted?

A region is not published by TT vil L2L2. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 45.124.213.24:28080.

On which Rust version is TT vil L2L2 running?

The platform is Windows and the version is Rust network protocol 2634 and build 166054 on TT vil L2L2. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on TT vil L2L2?

TT vil L2L2 is not responding at the latest refresh; the last record of it online is 18 days 17 hours ago.

What rank has been recorded for TT vil L2L2?

Player hours over seven days place TT vil L2L2 at #15,828, within the top 72% of ranked servers.

Wipe times

What is recorded on TT vil L2L2 on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.

Which times and days are wipes plotted at on TT vil L2L2?

No next wipe can be predicted for TT vil L2L2: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 28 days 23 hours ago.

Settings

Which rules and settings are recorded for TT vil L2L2?

No gather rate is stated in the name of TT vil L2L2. 16 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is off: that is Valve's anti-cheat.

On which map is TT vil L2L2 played?

Seed 720022919 and size 4,096 define the procedural map TT vil L2L2 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does TT vil L2L2 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TT vil L2L2: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on TT vil L2L2?

Tags published by TT vil L2L2, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts16 (Group limit): The team limit is 16; v2634 (Protocol): To join, your game must be on protocol 2634; cs166054 (Build): The game build is 166054; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to TT vil L2L2?

Connect with client.connect 45.124.213.24:28080: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166054,ts16,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts16
Group limit The team limit is 16.
v2634
Protocol To join, your game must be on protocol 2634.
cs166054
Build The game build is 166054.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded