StatusLive Servers online11,742 Players66,506 Populated3,391 Wiped · 3 h202 Interval5 min Date29 OCT 2026

DWG RG-S15290Server sheetchecked 11m ago

AU Rust Down Under | No Decay

Online 45.125.247.83:7017 checked 11m ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,290top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Fig. 1Players on AU Rust Down Under | No Decay
Fig. 2

Server performance

05010015020000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:24 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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0 / 75
02
Rustafied.com - AU MainOC · groups of 16+ · weekly · 148 on average
152 / 250
03
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 122 on average
15 / 100
04
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 47 on average
24 / 150
05
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 37 on average
82 / 100
06
Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 29 on average
22 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for AU Rust Down Under | No Decay, and is it up?

AU Rust Down Under | No Decay is up at this moment. About 6 days 8 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does AU Rust Down Under | No Decay perform, as measured?

Average server fps over the last 48 hours is 114; the lowest was 91. Counted at its highest: 69,280 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,289 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is AU Rust Down Under | No Decay hosted?

No region tag is published by AU Rust Down Under | No Decay, but its name points to Oceania. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 45.125.247.83:7017 is its address.

What Rust version is recorded for AU Rust Down Under | No Decay?

On Linux, AU Rust Down Under | No Decay runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for AU Rust Down Under | No Decay?

0 of 100 slots on AU Rust Down Under | No Decay are taken at the latest refresh. The seven-day mean on this server is 0 players.

Against other Rust servers, where is AU Rust Down Under | No Decay placed?

Within the top 69% of all ranked servers: AU Rust Down Under | No Decay at #15,290 for player hours, seven days recorded.

Wipe times

On AU Rust Down Under | No Decay, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on AU Rust Down Under | No Decay?

Too few wipes are on record for AU Rust Down Under | No Decay to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 27 days 18 hours ago.

Rules and settings

What settings and rules apply on AU Rust Down Under | No Decay?

Gather rate for AU Rust Down Under | No Decay: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is AU Rust Down Under | No Decay played?

Seed 743642555 and size 3,500 define the procedural map AU Rust Down Under | No Decay generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain AU Rust Down Under | No Decay?

These Rust Graphs lists include AU Rust Down Under | No Decay: Oceania servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on AU Rust Down Under | No Decay?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags AU Rust Down Under | No Decay publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to AU Rust Down Under | No Decay?

Enter client.connect 45.125.247.83:7017 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded