DWG RG-S5947Server sheetchecked 3d ago
Rust-Local
Offline 45.149.147.106:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:23 UTC4d ago | 2 | – | running | 2 |
| Thu 22 Oct, 20:36 UTC5d ago | 2 | – | 0.9 days | 0 |
| Sat 3 Oct, 11:33 UTC24d ago | – | – | 19.4 days | 0 |
| Thu 24 Sep, 18:29 UTC33d ago | 1 | halved by day 5 | 8.7 days | 0 |
| Wed 23 Sep, 13:30 UTC34d ago | 2 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Rust-Local online, and what uptime has been recorded?
Last seen 3 days 20 hours ago; right now Rust-Local is offline. 30 of 168 hours up over the last 7 full days, which is 18% of the time. First seen by Rust Graphs on 13 September 2026.
What location is recorded for Rust-Local?
A region is not published by Rust-Local. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 45.149.147.106:28015 is its address.
On which Rust version is Rust-Local running?
Rust network protocol 2635 and build 168909 on Linux: that is what Rust-Local runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on Rust-Local?
Rust-Local is not responding at the latest refresh; the last record of it online is 3 days 20 hours ago. Averaged across seven days, the player count is 1, with a peak of 2.
In the rankings, which position does Rust-Local hold?
Within the top 27% of all ranked servers: Rust-Local at #5,947 for player hours, seven days recorded.
Wipe times
On Rust-Local, what does the data show for wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 5 the crowd had fallen below half on the wipes where it did not hold.
Which times and days are wipes plotted at on Rust-Local?
Rust-Local wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 4 days 16 hours ago.
Rules and settings
Which rules and settings are recorded for Rust-Local?
No gather rate is stated in the name of Rust-Local. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for Rust-Local?
A procedural map, generated by the game, is what Rust-Local runs.
Lists and filters
On Rust Graphs, which lists and filters contain Rust-Local?
On Rust Graphs, Rust-Local is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On Rust-Local, what is meant by each tag?
Tags published by Rust-Local, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is Rust-Local joined?
Enter client.connect 45.149.147.106:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.