StatusLive Servers online11,688 Players56,552 Populated3,390 Wiped · 3 h97 Interval5 min Date28 OCT 2026

DWG RG-S5947Server sheetchecked 3d ago

Rust-Local

Offline 45.149.147.106:28015 checked 3d ago

moddedoxide
Connect
Players now 2/ 10 20% full
7-day average1peak 2
Rank#5,947top 27%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust-Local
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:23 UTC4d ago 2 – running 2
Thu 22 Oct, 20:36 UTC5d ago 2 – 0.9 days 0
Sat 3 Oct, 11:33 UTC24d ago – – 19.4 days 0
Thu 24 Sep, 18:29 UTC33d ago 1 halved by day 5 8.7 days 0
Wed 23 Sep, 13:30 UTC34d ago 2 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Rust-Local online, and what uptime has been recorded?

Last seen 3 days 20 hours ago; right now Rust-Local is offline. 30 of 168 hours up over the last 7 full days, which is 18% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for Rust-Local?

A region is not published by Rust-Local. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 45.149.147.106:28015 is its address.

On which Rust version is Rust-Local running?

Rust network protocol 2635 and build 168909 on Linux: that is what Rust-Local runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Rust-Local?

Rust-Local is not responding at the latest refresh; the last record of it online is 3 days 20 hours ago. Averaged across seven days, the player count is 1, with a peak of 2.

In the rankings, which position does Rust-Local hold?

Within the top 27% of all ranked servers: Rust-Local at #5,947 for player hours, seven days recorded.

Wipe times

On Rust-Local, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 5 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on Rust-Local?

Rust-Local wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 4 days 16 hours ago.

Rules and settings

Which rules and settings are recorded for Rust-Local?

No gather rate is stated in the name of Rust-Local. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Rust-Local?

A procedural map, generated by the game, is what Rust-Local runs.

Lists and filters

On Rust Graphs, which lists and filters contain Rust-Local?

On Rust Graphs, Rust-Local is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On Rust-Local, what is meant by each tag?

Tags published by Rust-Local, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Rust-Local joined?

Enter client.connect 45.149.147.106:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded