StatusLive Servers online11,694 Players45,403 Populated3,140 Wiped · 3 h97 Interval5 min Date29 OCT 2026

DWG RG-S16927Server sheetchecked 30d ago

Offline Multiplayer Simulation

Offline 45.159.236.8:28015 checked 30d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,927top 71%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Offline Multiplayer Simulation
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep1 Oct3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Offline Multiplayer Simulation, and is it up?

The current state of Offline Multiplayer Simulation is offline, with the last sighting 30 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 26 September 2026 is when Rust Graphs first saw it.

What location is recorded for Offline Multiplayer Simulation?

A region is not published by Offline Multiplayer Simulation. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 45.159.236.8:28015 is its address.

What Rust version is recorded for Offline Multiplayer Simulation?

The platform is Windows and the version is Rust network protocol 2633 and build 165217 on Offline Multiplayer Simulation. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Offline Multiplayer Simulation?

Offline Multiplayer Simulation is not responding at the latest refresh; the last record of it online is 30 days 5 hours ago.

Against other Rust servers, where is Offline Multiplayer Simulation placed?

Player hours over seven days place Offline Multiplayer Simulation at #16,927, within the top 71% of ranked servers.

Wipe data

Which times and days are wipes plotted at on Offline Multiplayer Simulation?

The record of Offline Multiplayer Simulation's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 36 days 9 hours ago.

Rules and settings

Which rules and settings are recorded for Offline Multiplayer Simulation?

Gather rate for Offline Multiplayer Simulation: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Offline Multiplayer Simulation loaded?

A procedural map, generated by the game, is what Offline Multiplayer Simulation runs.

Lists and filters

On Rust Graphs, which lists and filters contain Offline Multiplayer Simulation?

On Rust Graphs, Offline Multiplayer Simulation is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Offline Multiplayer Simulation, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Offline Multiplayer Simulation publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Offline Multiplayer Simulation?

In Rust, press F1 and type client.connect 45.159.236.8:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded