StatusLive Servers online11,590 Players33,807 Populated2,855 Wiped · 3 h67 Interval5 min Date28 OCT 2026

DWG RG-S8536Server sheetchecked 18m ago

BotWorld Dev

Online 45.170.73.64:28015 checked 18m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#8,536top 38%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
00.250.50.75106:0015:0000:0010:0019:0004:00Wiped Tue 27 Oct, 02:49 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on BotWorld Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 02:49 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is BotWorld Dev, and is it online now?

Right now, BotWorld Dev is recorded as online. For the last 6 full days the record is 104 of 144 hours up, 72% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.

In which location is BotWorld Dev hosted?

There is no region published by BotWorld Dev. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 45.170.73.64:28015.

What Rust version is recorded for BotWorld Dev?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on BotWorld Dev. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on BotWorld Dev?

Current player count on BotWorld Dev: 0, of 10 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 00:00 UTC: 1 players.

What rank has been recorded for BotWorld Dev?

Player hours over seven days place BotWorld Dev at #8,536, within the top 38% of ranked servers.

Wipe times

Which times and days are wipes plotted at on BotWorld Dev?

Too few wipes are on record for BotWorld Dev to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 26 hours ago the current world was made.

Map and rules

What settings and rules apply on BotWorld Dev?

Gather rate for BotWorld Dev: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is BotWorld Dev played?

BotWorld Dev runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain BotWorld Dev?

The Rust Graphs lists that carry BotWorld Dev are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On BotWorld Dev, what is meant by each tag?

Tags published by BotWorld Dev, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join BotWorld Dev?

In Rust, press F1 and type client.connect 45.170.73.64:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded