StatusLive Servers online11,694 Players35,972 Populated2,914 Wiped · 3 h94 Interval5 min Date29 OCT 2026

DWG RG-S13811Server sheetchecked 33d ago

SpyExpeditions Development Server

Offline 45.175.113.122:28015 checked 33d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,811top 61%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on SpyExpeditions Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep27 Sep28 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for SpyExpeditions Development Server, and is it up?

The current state of SpyExpeditions Development Server is offline, with the last sighting 33 days 21 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 22 September 2026 is when Rust Graphs first saw it.

In which location is SpyExpeditions Development Server hosted?

A region is not published by SpyExpeditions Development Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 45.175.113.122:28015.

What Rust version is recorded for SpyExpeditions Development Server?

On Windows, SpyExpeditions Development Server runs Rust network protocol 2633 and build 162929. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on SpyExpeditions Development Server?

No response from SpyExpeditions Development Server; the server was last seen 33 days 21 hours ago.

What rank has been recorded for SpyExpeditions Development Server?

Within the top 61% of all ranked servers: SpyExpeditions Development Server at #13,811 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on SpyExpeditions Development Server?

Too few wipes are on record for SpyExpeditions Development Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 55 days 5 hours ago the current world was made.

Rules and settings

Which settings does SpyExpeditions Development Server run, and what rules?

No gather rate is stated in the name of SpyExpeditions Development Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for SpyExpeditions Development Server?

SpyExpeditions Development Server runs a procedural map, which the game generates.

Tags

Where does SpyExpeditions Development Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include SpyExpeditions Development Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On SpyExpeditions Development Server, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs162929 (Build): Build: 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags SpyExpeditions Development Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is SpyExpeditions Development Server joined?

Connect with client.connect 45.175.113.122:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs162929
Build Build: 162929.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded