StatusLive Servers online11,722 Players55,260 Populated3,387 Wiped · 3 h140 Interval5 min Date27 OCT 2026

DWG RG-S12820Server sheetchecked 4d ago

TestServer

Offline 45.178.2.232:28015 checked 4d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak 1
Rank#12,820top 58%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TestServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct23 Oct25 Oct27 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

Is TestServer online, and what uptime has been recorded?

The current state of TestServer is offline, with the last sighting 4 days 9 hours ago. For the last 7 full days the record is 3 of 168 hours up, 2% of the time. First seen by Rust Graphs on 18 October 2026.

In which location is TestServer hosted?

There is no region published by TestServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 45.178.2.232:28015.

On which Rust version is TestServer running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on TestServer. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on TestServer?

TestServer is not responding at the latest refresh; the last record of it online is 4 days 9 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is TestServer placed?

Player hours over seven days place TestServer at #12,820, within the top 58% of ranked servers.

Schedules

On TestServer, when do wipes occur?

TestServer's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 9 days 3 hours ago the current world was made.

Rules and settings

What settings and rules apply on TestServer?

Gather rate for TestServer: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is TestServer played?

A procedural map, generated by the game, is what TestServer runs.

Tags

On Rust Graphs, which lists and filters contain TestServer?

On Rust Graphs, TestServer is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On TestServer, what is meant by each tag?

The game's server browser reads these tags from TestServer: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is TestServer joined?

Connect with client.connect 45.178.2.232:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded