DWG RG-S13605Server sheetchecked 11d ago
RaidLabs Development
Offline 45.28.150.181:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 01:01 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is RaidLabs Development, and is it online now?
RaidLabs Development is offline at this moment; 11 days 23 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 October 2026 is when Rust Graphs first saw it.
In which location is RaidLabs Development hosted?
No region is published by RaidLabs Development. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 45.28.150.181:28015.
What Rust version is recorded for RaidLabs Development?
The platform is Windows and the version is Rust network protocol 2634 and build 167584 on RaidLabs Development. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for RaidLabs Development?
RaidLabs Development is not responding at the latest refresh; the last record of it online is 11 days 23 hours ago.
What rank has been recorded for RaidLabs Development?
Over the last seven days, RaidLabs Development records #13,605 for player hours: the top 62% of all ranked servers.
Wipe times
On RaidLabs Development, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on RaidLabs Development?
Too few wipes are on record for RaidLabs Development to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 11 days 23 hours ago the current world was made.
Rules and settings
What settings and rules apply on RaidLabs Development?
The name of RaidLabs Development records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
Lists and filters
Where does RaidLabs Development appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry RaidLabs Development are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on RaidLabs Development?
Tags published by RaidLabs Development, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): Slots: 20; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167584 (Build): 167584 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to RaidLabs Development?
Enter client.connect 45.28.150.181:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^z,^y
Game
gmvanilla
mp20
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.