StatusLive Servers online11,706 Players60,014 Populated3,275 Wiped · 3 h169 Interval5 min Date30 OCT 2026

DWG RG-S13605Server sheetchecked 11d ago

RaidLabs Development

Offline 45.28.150.181:28015 checked 11d ago

moddedcarbon
Connect
Players now 1/ 20 5% full
7-day average0peak –
Rank#13,605top 62%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RaidLabs Development
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct18 Oct20 Oct23 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 01:01 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is RaidLabs Development, and is it online now?

RaidLabs Development is offline at this moment; 11 days 23 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 October 2026 is when Rust Graphs first saw it.

In which location is RaidLabs Development hosted?

No region is published by RaidLabs Development. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 45.28.150.181:28015.

What Rust version is recorded for RaidLabs Development?

The platform is Windows and the version is Rust network protocol 2634 and build 167584 on RaidLabs Development. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for RaidLabs Development?

RaidLabs Development is not responding at the latest refresh; the last record of it online is 11 days 23 hours ago.

What rank has been recorded for RaidLabs Development?

Over the last seven days, RaidLabs Development records #13,605 for player hours: the top 62% of all ranked servers.

Wipe times

On RaidLabs Development, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on RaidLabs Development?

Too few wipes are on record for RaidLabs Development to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 11 days 23 hours ago the current world was made.

Rules and settings

What settings and rules apply on RaidLabs Development?

The name of RaidLabs Development records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Lists and filters

Where does RaidLabs Development appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry RaidLabs Development are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on RaidLabs Development?

Tags published by RaidLabs Development, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): Slots: 20; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167584 (Build): 167584 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to RaidLabs Development?

Enter client.connect 45.28.150.181:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp20
Max players Slots: 20.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167584
Build 167584 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded