Fig. 1Players on Wicked DevRG-S10496-01 · Sheet 1 of 10
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S10496-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S10496-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Tue 13 OctSun 11 OctFri 9 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
ScheduleExpected wipesRG-S10496-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 20:56 UTC14d ago
2
–
running
1
Sun 11 Oct, 18:37 UTC16d ago
2
held half
2.1 days
1
Fri 9 Oct, 14:35 UTC18d ago
2
held half
2.2 days
0
Wed 7 Oct, 23:25 UTC20d ago
2
–
1.6 days
0
Mon 5 Oct, 14:59 UTC22d ago
2
held half
2.4 days
1
Sun 4 Oct, 22:03 UTC23d ago
2
–
0.7 days
0
Sun 4 Oct, 12:27 UTC23d ago
2
–
0.4 days
1
Sat 3 Oct, 13:01 UTC24d ago
2
–
1 days
2
Fri 2 Oct, 16:18 UTC25d ago
2
–
0.9 days
0
Thu 1 Oct, 20:22 UTCFW26d ago
2
–
0.8 days
0
Wed 30 Sep, 21:43 UTC27d ago
2
–
0.9 days
0
Mon 28 Sep, 20:31 UTC29d ago
2
held half
2.1 days
1
Sat 26 Sep, 13:22 UTC31d ago
84
–
2.3 days
0
Sun 20 Sep, 18:21 UTC37d ago
26
halved by day 2
5.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S10496-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for Wicked Dev, and is it up?
The current state of Wicked Dev is offline, with the last sighting 5 days 16 hours ago. For the last 7 full days the record is 42 of 168 hours up, 25% of the time. On 20 September 2026 is when Rust Graphs first saw it.
2.
In which location is Wicked Dev hosted?
There is no region published by Wicked Dev. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 45.43.163.69:28021.
3.
On which Rust version is Wicked Dev running?
On Linux, Wicked Dev runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Counts
4.
What player count is recorded on Wicked Dev?
Wicked Dev is not responding at the latest refresh; the last record of it online is 5 days 16 hours ago. Averaged across seven days, the player count is 0, with a peak of 2.
5.
What rank has been recorded for Wicked Dev?
Player hours over seven days place Wicked Dev at #10,496, within the top 47% of ranked servers.
Wipe times
6.
On Wicked Dev, what does the data show for wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. 18 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
7.
On Wicked Dev, when do wipes occur?
No next wipe can be predicted for Wicked Dev: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 14 days 13 hours ago.
Settings
8.
What settings and rules apply on Wicked Dev?
Gather rate for Wicked Dev: not stated in the name. 32 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.
9.
Which map has Wicked Dev loaded?
Seed 2000 and size 2,000 define the procedural map Wicked Dev generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
10.
Where does Wicked Dev appear among the Rust Graphs lists and filters?
On Rust Graphs, Wicked Dev is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
11.
On Wicked Dev, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): Slots: 500; ts32 (Group limit): Team size is capped at 32; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Wicked Dev publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
12.
By what method do you join Wicked Dev?
Connect with client.connect 45.43.163.69:28021: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://wickedrust.net/ is its website.
NotesAnswered from the figuresRG-S10496-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp500,ptrak,$r?,v2634,gmrust,cs167781,ts32,^o^z
Game
gmrust
Game modeSurvival in standard Rust style.
mp500
Max playersSlots: 500.
ts32
Group limitTeam size is capped at 32.
v2634
ProtocolYour game must match protocol 2634 to join.
cs167781
BuildBuild: 167781.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe region code field is empty.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S10496-10 · Sheet 10 of 10