DWG RG-S15405Server sheetchecked 4d ago
Project Pulsar
Offline NA 45.45.237.89:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
- 8d 19hThu 5 Nov, 19:00 UTCFW
- 36d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 19:57 UTC17d ago | 0 | – | running | 0 |
| Tue 22 Sep, 00:45 UTC35d ago | 0 | – | 18.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Project Pulsar, and is it up?
Project Pulsar is offline at this moment; 4 days 13 hours ago is when it was last seen. 83 of 168 hours up over the last 7 full days, which is 49% of the time. First seen by Rust Graphs on 13 September 2026.
In which location is Project Pulsar hosted?
The NA tag is how Project Pulsar lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 45.45.237.89:28015.
On which Rust version is Project Pulsar running?
Rust network protocol 2634 and build 167398 on Linux: that is what Project Pulsar runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on Project Pulsar?
Project Pulsar is not responding at the latest refresh; the last record of it online is 4 days 13 hours ago. Averaged across seven days, the player count is 0.
What rank has been recorded for Project Pulsar?
Project Pulsar also measures #1,549 in North America on the same seven-day player-hour count, at #15,405 globally and in the top 69% of ranked servers.
Schedules
What is recorded on Project Pulsar on wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
On Project Pulsar, when do wipes occur?
Once a month, with the force wipe, is when Project Pulsar wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 17 days 3 hours ago. A wipe every month is the schedule its tags set out.
Rules and settings
What settings and rules apply on Project Pulsar?
No gather rate is stated in the name of Project Pulsar. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
Which map has Project Pulsar loaded?
Seed 1 and size 4,000 define the procedural map Project Pulsar generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain Project Pulsar?
These Rust Graphs lists include Project Pulsar: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on Project Pulsar?
Tags published by Project Pulsar, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): 167398 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser lists it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
What is the way to connect to Project Pulsar?
In Rust, press F1 and type client.connect 45.45.237.89:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8
Game
gmrust
mp40
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.