DWG RG-S11951Server sheetchecked 9m ago
Test Server
Online 45.45.238.200:28080 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 14:32 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Test Server, and is it online now?
Test Server is up at this moment. The uptime it reports puts the last restart at about 12 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does Test Server perform, as measured?
The last 48 hours give an average of 99 server fps and a floor of 79. Counted at its highest: 108,157 entities, buildings, deployables and the rest of the world included. 3,813 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is Test Server hosted?
No region is published by Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 45.45.238.200:28080.
What Rust version is recorded for Test Server?
On Windows, Test Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on Test Server?
At the last refresh, Test Server recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 1.
Against other Rust servers, where is Test Server placed?
Player hours over seven days place Test Server at #11,951, within the top 54% of ranked servers.
Wipe data
On Test Server, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. At 1 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Test Server?
Test Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 2 days 11 hours ago.
Settings
Which settings does Test Server run, and what rules?
The name of Test Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.
On which map is Test Server played?
Seed 1287589039 and size 4,250 define the procedural map Test Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain Test Server?
These Rust Graphs lists include Test Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
On Test Server, what is meant by each tag?
The game's server browser reads these tags from Test Server: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is Test Server joined?
In Rust, press F1 and type client.connect 45.45.238.200:28080 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.