StatusLive Servers online11,689 Players59,961 Populated3,456 Wiped · 3 h106 Interval5 min Date28 OCT 2026

DWG RG-S15411Server sheetchecked 10m ago

NoNameServer

Online 45.61.173.40:28015 checked 10m ago

vanillamoddedoxide
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,411top 69%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on NoNameServer
Fig. 2

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 09:11 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is NoNameServer, and is it online now?

At this moment NoNameServer is online. About 17 days 23 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is NoNameServer stable in the figures recorded?

236 server fps on average over the last 48 hours, and never under 224. Counted at its highest: 2,997 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,443 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is NoNameServer hosted?

No region is published by NoNameServer. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 45.61.173.40:28015 is its address.

What Rust version is recorded for NoNameServer?

Rust network protocol 2634 and build 167398 on Linux: that is what NoNameServer runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on NoNameServer?

At the last refresh, NoNameServer recorded 0 players. Averaged across seven days, the player count is 0.

What rank has been recorded for NoNameServer?

Player hours over seven days place NoNameServer at #15,411, within the top 69% of ranked servers.

Wipe data

On NoNameServer, what does the data show for wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for NoNameServer?

NoNameServer's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 18 days 1 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for NoNameServer?

Gather rate for NoNameServer: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

What is the map for NoNameServer?

Seed 1234 and size 1,000 define the procedural map NoNameServer generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does NoNameServer appear among the Rust Graphs lists and filters?

On Rust Graphs, NoNameServer is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

On NoNameServer, what is meant by each tag?

The game's server browser reads these tags from NoNameServer: gmvanilla (Game mode): Survival, vanilla style; mp0 (Max players): 0 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): 167398 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is NoNameServer joined?

Connect with client.connect 45.61.173.40:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^v,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp0
Max players 0 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build 167398 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded