StatusLive Servers online11,601 Players32,197 Populated2,849 Wiped · 3 h66 Interval5 min Date28 OCT 2026

DWG RG-S15428Server sheetchecked 39d ago

MonkeyCode Test Server

Offline 45.62.172.81:28015 checked 39d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,428no region published
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on MonkeyCode Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

Is MonkeyCode Test Server online, and what uptime has been recorded?

The current state of MonkeyCode Test Server is offline, with the last sighting 39 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 18 September 2026 is when Rust Graphs first saw it.

What location is recorded for MonkeyCode Test Server?

There is no region published by MonkeyCode Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 45.62.172.81:28015.

On which Rust version is MonkeyCode Test Server running?

On Linux, MonkeyCode Test Server runs Rust network protocol 2633 and build 162929. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on MonkeyCode Test Server?

No response from MonkeyCode Test Server; the server was last seen 39 days 9 hours ago.

What rank has been recorded for MonkeyCode Test Server?

Over the last seven days, MonkeyCode Test Server records #15,428 for player hours: the top – of all ranked servers.

Schedules

What wipe schedule has been recorded for MonkeyCode Test Server?

Too few wipes are on record for MonkeyCode Test Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 54 days 4 hours ago the current world was made.

Settings

Which rules and settings are recorded for MonkeyCode Test Server?

Gather rate for MonkeyCode Test Server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is MonkeyCode Test Server played?

A procedural map, generated by the game, is what MonkeyCode Test Server runs.

Filters

Where does MonkeyCode Test Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry MonkeyCode Test Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on MonkeyCode Test Server?

The game's server browser reads these tags from MonkeyCode Test Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs162929 (Build): Build: 162929; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is MonkeyCode Test Server joined?

Enter client.connect 45.62.172.81:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs162929
Build Build: 162929.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded