DWG RG-S15341Server sheetchecked 10m ago
WaridaLand
Online 45.88.230.106:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 12:28 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is WaridaLand online, and what uptime has been recorded?
Right now, WaridaLand is recorded as online. Counted from its reported uptime, the last restart was about 2 days 20 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.
What does the recorded performance of WaridaLand show?
30 server fps on average over the last 48 hours, and never under 23. Counted at its highest: 44,201 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,197 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for WaridaLand?
A region is not published by WaridaLand. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 45.88.230.106:28015 is its address.
On which Rust version is WaridaLand running?
Rust network protocol 2635 and build 168909 on Linux: that is what WaridaLand runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on WaridaLand?
0 of 40 slots on WaridaLand are taken at the latest refresh. Averaged across seven days, the player count is 0.
In the rankings, which position does WaridaLand hold?
Player hours over seven days place WaridaLand at #15,341, within the top 69% of ranked servers.
Schedules
What happens on WaridaLand on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for WaridaLand?
The record of WaridaLand's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 24 days 4 hours ago.
Settings
What settings and rules apply on WaridaLand?
The name of WaridaLand records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
On which map is WaridaLand played?
Seed 1234 and size 3,000 define the procedural map WaridaLand generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does WaridaLand appear among the Rust Graphs lists and filters?
These Rust Graphs lists include WaridaLand: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on WaridaLand?
Tags published by WaridaLand, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join WaridaLand?
Connect with client.connect 45.88.230.106:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8
Game
gmvanilla
mp40
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.