StatusLive Servers online11,619 Players41,711 Populated3,041 Wiped · 3 h92 Interval5 min Date28 OCT 2026

DWG RG-S15565Server sheetchecked 20d ago

TEST MASTER

Offline 46.138.162.88:29015 checked 20d ago

teams off moddedoxide
Connect
Players now 0/ 175 0% full
7-day average0peak –
Rank#15,565top 70%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TEST MASTER
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctTue 6 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in, with 1 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 19:33 UTC20d ago 1+1 queue – running 0
Tue 6 Oct, 01:32 UTC22d ago 1+1 queue – 1.8 days 0
Mon 5 Oct, 19:28 UTC22d ago 0 – 0.3 days 0
Fri 2 Oct, 14:40 UTC25d ago 0 – 3.2 days 0
Thu 1 Oct, 14:52 UTC26d ago 0 – 1 days 0
Wed 30 Sep, 17:38 UTC27d ago 0 – 0.9 days 0
Thu 24 Sep, 23:55 UTC33d ago 0 – 5.7 days 0
Thu 24 Sep, 14:09 UTC33d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01 43 / 999
02 66 / 999
03 90 / 150
04
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 34 on average
92 / 150
05
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average
13 / 100
06 20 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for TEST MASTER, and is it up?

Last seen 20 days 7 hours ago; right now TEST MASTER is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.

In which location is TEST MASTER hosted?

A region code of ger is published, but no region, by TEST MASTER. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 46.138.162.88:29015 is its address.

On which Rust version is TEST MASTER running?

Rust network protocol 2634 and build 166494 on Windows: that is what TEST MASTER runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on TEST MASTER?

TEST MASTER is not responding at the latest refresh; the last record of it online is 20 days 7 hours ago.

Against other Rust servers, where is TEST MASTER placed?

Within the top 70% of all ranked servers: TEST MASTER at #15,565 for player hours, seven days recorded.

Wipe times

What happens on TEST MASTER on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe the crowd peaked, with 1 further players waiting in the queue.

Which times and days are wipes plotted at on TEST MASTER?

There is no next wipe to predict at TEST MASTER, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 20 days 8 hours ago the current world was made.

Rules and settings

Which settings does TEST MASTER run, and what rules?

The name of TEST MASTER records no gather rate. No group limit is published. It runs the build & creative game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Filters

Where does TEST MASTER appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry TEST MASTER are: Modded Rust servers, Rust build servers, plotted live and Rust creative servers. On the server list, these filters bring it up: Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o.

On TEST MASTER, what is meant by each tag?

Tags published by TEST MASTER, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp175 (Max players): 175 player slots; ts0 (Group limit): Team play is off; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): Build: 166494; ptrak (Networking): Standard network layer: RakNet; $rger (Region code): Region code: ger; ^c (Creative): Build what you like: no gathering, sandbox style; ^k (Build server): Design and practise bases here; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^o (Oxide): Plugin framework: Oxide (uMod). Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to TEST MASTER?

In Rust, press F1 and type client.connect 46.138.162.88:29015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp175,ptrak,$rger,v2634,^z,^c,^k,^o,gmrust,cs166494,ts0

Game

gmrust
Game mode Survival in standard Rust style.
mp175
Max players 175 player slots.
ts0
Group limit Team play is off.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build Build: 166494.
ptrak
Networking Standard network layer: RakNet.
$rger
Region code Region code: ger.

Gameplay

^c
Creative Build what you like: no gathering, sandbox style.
^k
Build server Design and practise bases here.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^o
Oxide Plugin framework: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded