StatusLive Servers online11,819 Players71,592 Populated3,741 Wiped · 3 h136 Interval5 min Date27 OCT 2026

DWG RG-S14878Server sheetchecked 15d ago

My Server Name

Offline 46.138.89.160:28015 checked 15d ago

moddedcarbon
Connect
Players now 0/ 500 0% full
7-day average0peak –
Rank#14,878top 68%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on My Server Name
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctSun 4 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:10 UTC17d ago 2 – running 2
Sun 4 Oct, 08:24 UTC23d ago 2 – 5.9 days 0
Wed 30 Sep, 14:09 UTC27d ago 2 held half 3.8 days 2
Mon 28 Sep, 12:02 UTC29d ago 2 held half 2.1 days 0
Thu 24 Sep, 12:26 UTC33d ago 2 held half 4 days 1
Thu 24 Sep, 04:32 UTC33d ago 2 – 0.3 days 0
Wed 23 Sep, 18:23 UTC34d ago 2 – 0.4 days 0
Wed 23 Sep, 03:46 UTC34d ago 2 – 0.6 days 0
Sat 19 Sep, 10:13 UTC38d ago 2 held half 3.7 days 1
Thu 17 Sep, 10:00 UTC40d ago 2 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for My Server Name, and is it up?

The current state of My Server Name is offline, with the last sighting 15 days 15 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is My Server Name hosted?

No region is published by My Server Name. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 46.138.89.160:28015.

On which Rust version is My Server Name running?

Rust network protocol 2635 and build 167568 on Windows: that is what My Server Name runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for My Server Name?

The latest refresh records My Server Name as offline, last seen 15 days 15 hours ago.

In the rankings, which position does My Server Name hold?

Over the last seven days, My Server Name records #14,878 for player hours: the top 68% of all ranked servers.

Wipe times

What is recorded on My Server Name on wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

On My Server Name, when do wipes occur?

No next wipe can be predicted for My Server Name: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 17 days 15 hours ago the current world was made.

Rules and settings

What settings and rules apply on My Server Name?

Gather rate for My Server Name: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Which map has My Server Name loaded?

A procedural map, generated by the game, is what My Server Name runs.

Tags

Where does My Server Name appear among the Rust Graphs lists and filters?

These Rust Graphs lists include My Server Name: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on My Server Name?

The game's server browser reads these tags from My Server Name: gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): The slot count is 500; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs167568 (Build): Build: 167568; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join My Server Name?

In Rust, press F1 and type client.connect 46.138.89.160:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs167568,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp500
Max players The slot count is 500.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs167568
Build Build: 167568.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded