StatusLive Servers online11,676 Players50,302 Populated3,170 Wiped · 3 h122 Interval5 min Date29 OCT 2026

DWG RG-S15398Server sheetchecked 16d ago

My Local Dev Server

Offline 46.138.95.55:28015 checked 16d ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,398top 71%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on My Local Dev Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is My Local Dev Server, and is it online now?

My Local Dev Server is offline at this moment; 16 days 2 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 12 October 2026.

What location is recorded for My Local Dev Server?

A region is not published by My Local Dev Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 46.138.95.55:28015.

On which Rust version is My Local Dev Server running?

The platform is Windows and the version is Rust network protocol 2634 and build 167584 on My Local Dev Server. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on My Local Dev Server?

My Local Dev Server is not responding at the latest refresh; the last record of it online is 16 days 2 hours ago.

In the rankings, which position does My Local Dev Server hold?

Over the last seven days, My Local Dev Server records #15,398 for player hours: the top 71% of all ranked servers.

Schedules

What wipe schedule has been recorded for My Local Dev Server?

The record of My Local Dev Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 16 days 18 hours ago the current world was made.

Map and rules

What settings and rules apply on My Local Dev Server?

No gather rate is stated in the name of My Local Dev Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is off.

What is the map for My Local Dev Server?

My Local Dev Server runs a procedural map, which the game generates.

Filters

Where does My Local Dev Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry My Local Dev Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On My Local Dev Server, what is meant by each tag?

The game's server browser reads these tags from My Local Dev Server: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to My Local Dev Server?

Enter client.connect 46.138.95.55:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded