StatusLive Servers online11,686 Players55,597 Populated3,415 Wiped · 3 h92 Interval5 min Date28 OCT 2026

DWG RG-S0986Server sheetchecked 11m ago

ScrambleZAR PVE | Halloween Event Week #3

Online 46.151.193.41:28035 checked 11m ago

moddedoxide
Connect
Players now 4/ 50 8% full
7-day average9peak 33
Rank#986top 4%
Last wipe5d agono schedule published
Next wipe1d 5hThu 29 Oct, 15:24 UTC
Fig. 1

Players

AveragePeak
01020304011:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on ScrambleZAR PVE | Halloween Event Week #3
Fig. 2

Server performance

05010015020011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 15:24 UTC, in 1d 5h. Every Thursday at 15:24 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak31players, last three wipes
crowd held40%else halves by day 4

Coming wipes

  1. 1d 5hThu 29 Oct, 15:24 UTC
  2. 8d 8hThu 5 Nov, 19:00 UTCFW
  3. 15d 5hThu 12 Nov, 15:24 UTC
  4. 22d 5hThu 19 Nov, 15:24 UTC
  5. 29d 5hThu 26 Nov, 15:24 UTC
  6. 36d 8hThu 3 Dec, 19:00 UTCFW
  7. 43d 5hThu 10 Dec, 15:24 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 33, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:24 UTC5d ago 33 – running 7
Thu 15 Oct, 14:50 UTC12d ago 30 halved by day 4 7 days 9
Thu 8 Oct, 14:44 UTC19d ago 29 halved by day 6 7 days 3
Thu 1 Oct, 17:47 UTC FW26d ago 34 held half 6.9 days 9
Thu 24 Sep, 15:24 UTC33d ago 28 halved by day 4 7.1 days 12
Thu 17 Sep, 15:02 UTC40d ago 21 held half 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 155 on average
155 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
133 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average
190 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
120 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
10 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
51 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for ScrambleZAR PVE | Halloween Event Week #3, and is it up?

Right now, ScrambleZAR PVE | Halloween Event Week #3 is recorded as online. Counted from its reported uptime, the last restart was about 4 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of ScrambleZAR PVE | Halloween Event Week #3 show?

69 server fps on average over the last 48 hours, and never under 33. Counted at its highest: 127,274 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,668 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for ScrambleZAR PVE | Halloween Event Week #3?

There is no region published by ScrambleZAR PVE | Halloween Event Week #3. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 46.151.193.41:28035.

What Rust version is recorded for ScrambleZAR PVE | Halloween Event Week #3?

On Windows, ScrambleZAR PVE | Halloween Event Week #3 runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for ScrambleZAR PVE | Halloween Event Week #3?

Current player count on ScrambleZAR PVE | Halloween Event Week #3: 4, of 50 slots. Averaged across seven days, the player count is 9, with a peak of 33. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 20 players.

What rank has been recorded for ScrambleZAR PVE | Halloween Event Week #3?

Within the top 4% of all ranked servers: ScrambleZAR PVE | Halloween Event Week #3 at #986 for player hours, seven days recorded.

Wipe times

What happens on ScrambleZAR PVE | Halloween Event Week #3 on the day of a wipe?

An average of 31 players was recorded at the busiest point of its recent wipes. 2 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 40% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 4.

Which times and days are wipes plotted at on ScrambleZAR PVE | Halloween Event Week #3?

The wipe rhythm at ScrambleZAR PVE | Halloween Event Week #3 is every Thursday at 15:24 UTC. On Thursday 29 October at 15:24 UTC its next wipe is due. The world it runs now was made 5 days 18 hours ago.

Settings

Which rules and settings are recorded for ScrambleZAR PVE | Halloween Event Week #3?

No gather rate is stated in the name of ScrambleZAR PVE | Halloween Event Week #3. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is off.

What is the map for ScrambleZAR PVE | Halloween Event Week #3?

ScrambleZAR PVE | Halloween Event Week #3 runs a procedural map of size 4,000 with seed 2089273816, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Transylvania | Haunted - 5d ago.

Tags

Where does ScrambleZAR PVE | Halloween Event Week #3 appear among the Rust Graphs lists and filters?

On Rust Graphs, ScrambleZAR PVE | Halloween Event Week #3 is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on ScrambleZAR PVE | Halloween Event Week #3?

Tags published by ScrambleZAR PVE | Halloween Event Week #3, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is ScrambleZAR PVE | Halloween Event Week #3 joined?

In Rust, press F1 and type client.connect 46.151.193.41:28035 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/3Cmar84d6r.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded