StatusLive Servers online11,798 Players68,197 Populated3,637 Wiped · 3 h131 Interval5 min Date28 OCT 2026

DWG RG-S15291Server sheetchecked 9d ago

Server_217_DevBlog

Offline 46.172.84.193:28015 checked 9d ago

modded
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,291top 69%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Server_217_DevBlog
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct13 Oct19 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 06:00 UTC37d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Server_217_DevBlog, and is it online now?

The current state of Server_217_DevBlog is offline, with the last sighting 9 days 14 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for Server_217_DevBlog?

There is no region published by Server_217_DevBlog. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 46.172.84.193:28015 is its address.

What Rust version is recorded for Server_217_DevBlog?

On Windows, Server_217_DevBlog runs Rust network protocol 2183. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Server_217_DevBlog?

Server_217_DevBlog is not responding at the latest refresh; the last record of it online is 9 days 14 hours ago.

In the rankings, which position does Server_217_DevBlog hold?

Player hours over seven days place Server_217_DevBlog at #15,291, within the top 69% of ranked servers.

Wipe times

What is recorded on Server_217_DevBlog on wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Server_217_DevBlog?

Too few wipes are on record for Server_217_DevBlog to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 11 days 15 hours ago.

Settings

Which rules and settings are recorded for Server_217_DevBlog?

The name of Server_217_DevBlog records no gather rate. No group limit is published. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Anti-cheat: VAC, from Valve, is off.

What is the map for Server_217_DevBlog?

A procedural map, generated by the game, is what Server_217_DevBlog runs.

Tags

On Rust Graphs, which lists and filters contain Server_217_DevBlog?

The Rust Graphs lists that carry Server_217_DevBlog are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Last wipe: In the last 2 weeks.

On Server_217_DevBlog, what is meant by each tag?

The game's server browser reads these tags from Server_217_DevBlog: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; v2183 (Protocol): Your game must match protocol 2183 to join; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings change the game, so it is listed under Modded; h5e7466bf (Custom tag): A non-standard tag, set by the owner or a plugin; stok (Custom tag): A non-standard tag, set by the owner or a plugin. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is Server_217_DevBlog joined?

Enter client.connect 46.172.84.193:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
v2183
Protocol Your game must match protocol 2183 to join.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Other

h5e7466bf
Custom tag A non-standard tag, set by the owner or a plugin.
stok
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded