StatusLive Servers online11,757 Players61,690 Populated3,500 Wiped · 3 h127 Interval5 min Date27 OCT 2026

DWG RG-S10462Server sheetchecked 11h ago

PVE 1 TEST

Offline 46.173.129.3:28015 checked 11h ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#10,462top 47%
Last wipe12h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123411:0012:00

Hourly average and peak, UTC.

Fig. 1Players on PVE 1 TEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep30 Sep7 Oct13 Oct20 Oct27 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:53 UTC12h ago – – running 0
Thu 22 Oct, 15:45 UTC5d ago 1 – – 0
Wed 14 Oct, 18:22 UTC13d ago 1 held half 7.9 days 0
Tue 13 Oct, 23:06 UTC13d ago 1 – 0.8 days 0
Mon 12 Oct, 16:33 UTC15d ago 1 – 1.3 days 0
Fri 2 Oct, 12:21 UTC25d ago 1 held half 10.2 days 0
Thu 1 Oct, 18:35 UTC FW26d ago 1 – 0.7 days 0
Thu 1 Oct, 11:45 UTC26d ago 1 – 0.3 days 0
Wed 30 Sep, 18:58 UTC27d ago 1 – 0.7 days 1
Mon 28 Sep, 23:25 UTC28d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is PVE 1 TEST, and is it online now?

PVE 1 TEST is offline at this moment; 11 hours ago is when it was last seen. For the last 7 full days the record is 34 of 168 hours up, 20% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is PVE 1 TEST hosted?

There is no region published by PVE 1 TEST. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 46.173.129.3:28015.

On which Rust version is PVE 1 TEST running?

Rust network protocol 2635 and build 168909 on Windows: that is what PVE 1 TEST runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on PVE 1 TEST?

The latest refresh records PVE 1 TEST as offline, last seen 11 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for PVE 1 TEST?

Over the last seven days, PVE 1 TEST records #10,462 for player hours: the top 47% of all ranked servers.

Wipe data

What happens on PVE 1 TEST on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 67% of its recent wipes stayed above half that peak. By day 2 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for PVE 1 TEST?

PVE 1 TEST wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 12 hours ago.

Settings

Which settings does PVE 1 TEST run, and what rules?

The name of PVE 1 TEST records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has PVE 1 TEST loaded?

A procedural map, generated by the game, is what PVE 1 TEST runs.

Tags

On Rust Graphs, which lists and filters contain PVE 1 TEST?

On Rust Graphs, PVE 1 TEST is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on PVE 1 TEST?

The game's server browser reads these tags from PVE 1 TEST: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; modded (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to PVE 1 TEST?

Connect with client.connect 46.173.129.3:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.
modded
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded