StatusLive Servers online11,809 Players80,805 Populated3,802 Wiped · 3 h104 Interval5 min Date28 OCT 2026

DWG RG-S13879Server sheetchecked 11m ago

Worldwar BetBoom [dev]

Online 46.174.50.219:28015 checked 11m ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#13,879top 63%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Worldwar BetBoom [dev]
Fig. 2

Server performance

010020030040021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:51 UTC5d ago 1 – running 0
Sat 17 Oct, 20:03 UTC11d ago 1 halved by day 2 5.6 days 0
Thu 15 Oct, 21:00 UTC12d ago 1 – 2 days 0
Wed 30 Sep, 20:44 UTC27d ago 0 – 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Worldwar BetBoom [dev] online, and what uptime has been recorded?

Right now, Worldwar BetBoom [dev] is recorded as online. About 4 days 3 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 29 September 2026.

What does the recorded performance of Worldwar BetBoom [dev] show?

197 server fps on average over the last 48 hours, and never under 158. Counted at its highest: 62,611 entities, buildings, deployables and the rest of the world included. 3,790 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is Worldwar BetBoom [dev] hosted?

No region is published by Worldwar BetBoom [dev]. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 46.174.50.219:28015.

What Rust version is recorded for Worldwar BetBoom [dev]?

Rust network protocol 2635 and build 168909 on Linux: that is what Worldwar BetBoom [dev] runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for Worldwar BetBoom [dev]?

0 of 100 slots on Worldwar BetBoom [dev] are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is Worldwar BetBoom [dev] placed?

Over the last seven days, Worldwar BetBoom [dev] records #13,879 for player hours: the top 63% of all ranked servers.

Wipe data

What is recorded on Worldwar BetBoom [dev] on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.

On Worldwar BetBoom [dev], when do wipes occur?

Worldwar BetBoom [dev] wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 5 days 10 hours ago.

Settings

What settings and rules apply on Worldwar BetBoom [dev]?

The name of Worldwar BetBoom [dev] records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is Worldwar BetBoom [dev] played?

Size 4,500 with seed 1337: that is the procedural map Worldwar BetBoom [dev] runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Tags

Where does Worldwar BetBoom [dev] appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Worldwar BetBoom [dev]: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On Worldwar BetBoom [dev], what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Worldwar BetBoom [dev] publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Worldwar BetBoom [dev]?

Enter client.connect 46.174.50.219:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded