DWG RG-S15383Server sheetchecked 8d ago
TestServerRust - AgentRustService Monitor
Offline 46.181.239.168:27015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is TestServerRust - AgentRustService Monitor online, and what uptime has been recorded?
TestServerRust - AgentRustService Monitor is offline at this moment; 8 days 3 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 15 October 2026 is when Rust Graphs first saw it.
In which location is TestServerRust - AgentRustService Monitor hosted?
A region is not published by TestServerRust - AgentRustService Monitor. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 46.181.239.168:27015.
What Rust version is recorded for TestServerRust - AgentRustService Monitor?
On Windows, TestServerRust - AgentRustService Monitor runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on TestServerRust - AgentRustService Monitor?
The latest refresh records TestServerRust - AgentRustService Monitor as offline, last seen 8 days 3 hours ago.
Against other Rust servers, where is TestServerRust - AgentRustService Monitor placed?
Over the last seven days, TestServerRust - AgentRustService Monitor records #15,383 for player hours: the top 70% of all ranked servers.
Schedules
What wipe schedule has been recorded for TestServerRust - AgentRustService Monitor?
The record of TestServerRust - AgentRustService Monitor's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 13 days 13 hours ago.
Settings
Which settings does TestServerRust - AgentRustService Monitor run, and what rules?
Gather rate for TestServerRust - AgentRustService Monitor: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for TestServerRust - AgentRustService Monitor?
TestServerRust - AgentRustService Monitor runs a procedural map, which the game generates.
Tags
Where does TestServerRust - AgentRustService Monitor appear among the Rust Graphs lists and filters?
These Rust Graphs lists include TestServerRust - AgentRustService Monitor: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on TestServerRust - AgentRustService Monitor?
gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; jp0 (Custom tag): A non-standard tag, set by the owner or a plugin are the tags TestServerRust - AgentRustService Monitor publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is TestServerRust - AgentRustService Monitor joined?
In Rust, press F1 and type client.connect 46.181.239.168:27015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,jp0,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Other
jp0
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.