StatusLive Servers online11,642 Players41,101 Populated2,829 Wiped · 3 h110 Interval5 min Date30 OCT 2026

DWG RG-S14464Server sheetchecked 30d ago

Local Build

Offline 46.191.190.98:28015 checked 30d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,464top 61%
Last wipe30d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Build
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 00:33 UTC30d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
【南瓜】Build-TestEA · groups of 8+ · 10 on average
12 / 101
02
Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average
0 / 25
03 31 / 999
04 118 / 999
05 49 / 150
06
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
2 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Local Build, and is it up?

The current state of Local Build is offline, with the last sighting 30 days 2 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 30 September 2026.

What location is recorded for Local Build?

There is no region published by Local Build. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 46.191.190.98:28015.

On which Rust version is Local Build running?

On Linux, Local Build runs Rust network protocol 2633 and build 165217. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Local Build?

The latest refresh records Local Build as offline, last seen 30 days 2 hours ago.

In the rankings, which position does Local Build hold?

Player hours over seven days place Local Build at #14,464, within the top 61% of ranked servers.

Wipe times

On Local Build, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Local Build?

Too few wipes are on record for Local Build to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 30 days 3 hours ago.

Rules and settings

What settings and rules apply on Local Build?

No gather rate is stated in the name of Local Build. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.

What is the map for Local Build?

Local Build runs a procedural map, which the game generates.

Lists and filters

Where does Local Build appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Local Build are: Rust build servers, plotted live and Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Local Build?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags Local Build publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Local Build joined?

In Rust, press F1 and type client.connect 46.191.190.98:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded