Fig. 1Players on Rust BLACKOUT | x2 | UARG-S7579-01 · Sheet 1 of 11
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S7579-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S7579-03 · Sheet 3 of 11
Schedule
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 14:07 UTC, in 2d 18h.
Its weekly schedule tag · low confidence
usual gap1 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
2d 18hFri 30 Oct, 14:07 UTC
8d 22hThu 5 Nov, 19:00 UTCFW
9d 18hFri 6 Nov, 14:07 UTC
16d 18hFri 13 Nov, 14:07 UTC
23d 18hFri 20 Nov, 14:07 UTC
30d 18hFri 27 Nov, 14:07 UTC
36d 22hThu 3 Dec, 19:00 UTCFW
37d 18hFri 4 Dec, 14:07 UTC
The first 48 hours of its last wipes
Sat 17 OctFri 16 OctSun 11 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
ScheduleExpected wipesRG-S7579-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:07 UTC4d ago
–
–
running
0
Thu 22 Oct, 14:07 UTC5d ago
–
–
–
0
Wed 21 Oct, 16:07 UTC6d ago
–
–
–
0
Tue 20 Oct, 19:30 UTC7d ago
–
–
–
1
Mon 19 Oct, 17:58 UTC8d ago
–
–
–
2
Sat 17 Oct, 11:07 UTC10d ago
2
held half
2.3 days
1
Fri 16 Oct, 16:26 UTC11d ago
4
–
0.8 days
1
Sun 11 Oct, 14:35 UTC16d ago
3
halved by day 4
5.1 days
1
Sat 10 Oct, 17:55 UTC17d ago
4
–
0.9 days
0
Thu 8 Oct, 16:19 UTC19d ago
1
held half
2.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S7579-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
Is Rust BLACKOUT | x2 | UA online, and what uptime has been recorded?
Right now, Rust BLACKOUT | x2 | UA is recorded as online. Counted from its reported uptime, the last restart was about 4 days 4 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.
2.
Is Rust BLACKOUT | x2 | UA stable in the figures recorded?
Average server fps over the last 48 hours is 109; the lowest was 92. Counted at its highest: 74,801 entities, buildings, deployables and the rest of the world included. 3,457 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
3.
What location is recorded for Rust BLACKOUT | x2 | UA?
With its EU tag, Rust BLACKOUT | x2 | UA lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 46.4.107.67:28080.
4.
What Rust version is recorded for Rust BLACKOUT | x2 | UA?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Rust BLACKOUT | x2 | UA. The same protocol is required for joining, and Steam updates your game to it.
Population
5.
What does the population history show for Rust BLACKOUT | x2 | UA?
At the last refresh, Rust BLACKOUT | x2 | UA recorded 0 players across 160 slots. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 05:00 UTC: 1 players.
6.
Against other Rust servers, where is Rust BLACKOUT | x2 | UA placed?
Rust BLACKOUT | x2 | UA also measures #2,049 in Europe on the same seven-day player-hour count, at #7,579 globally and in the top 34% of ranked servers.
Wipe data
7.
On Rust BLACKOUT | x2 | UA, what does the data show for wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
8.
What wipe schedule has been recorded for Rust BLACKOUT | x2 | UA?
The prediction follows its tag, because too few wipes of Rust BLACKOUT | x2 | UA are on record to confirm the schedule. On Friday 30 October at 14:07 UTC its next wipe is due. The world it runs now was made 4 days 5 hours ago. Its tags give a wipe schedule of one wipe a week.
Rules and settings
9.
Which settings does Rust BLACKOUT | x2 | UA run, and what rules?
Rust BLACKOUT | x2 | UA takes its gather rate from its name: 2x. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
10.
On which map is Rust BLACKOUT | x2 | UA played?
Size 3,700 with seed 1255754510: that is the procedural map Rust BLACKOUT | x2 | UA runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
11.
Where does Rust BLACKOUT | x2 | UA appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Rust BLACKOUT | x2 | UA: Servers with a 2x gather rate, Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
12.
On Rust BLACKOUT | x2 | UA, what is meant by each tag?
The game's server browser reads these tags from Rust BLACKOUT | x2 | UA: gmrust (Game mode): Standard survival, as Rust plays; mp160 (Max players): Slots: 160; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
13.
By what method do you join Rust BLACKOUT | x2 | UA?
In Rust, press F1 and type client.connect 46.4.107.67:28080 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/channels/1513429895110328340 is its website.
NotesAnswered from the figuresRG-S7579-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp160,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeStandard survival, as Rust plays.
mp160
Max playersSlots: 160.
ts8
Group limitThe team limit is 8, which is the game default.
v2635
ProtocolYour game must match protocol 2635 to join.
cs168909
Build168909 is the game build.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeNo region code is recorded.
Wipe schedule
^w
WeeklyEvery week it wipes.
Mods and access
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.