Fig. 1Players on [DE/GER] Rusthof RPRG-S2763-01 · Sheet 1 of 11
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S2763-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S2763-03 · Sheet 3 of 11
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak13players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Fri 9 OctThu 8 OctThu 8 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 13, 11 hours in.
ScheduleExpected wipesRG-S2763-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 10:56 UTC18d ago
13
–
running
0
Thu 8 Oct, 14:22 UTC19d ago
13
–
0.9 days
0
Thu 8 Oct, 07:18 UTC19d ago
13
–
0.3 days
1
Wed 7 Oct, 14:38 UTC20d ago
2
–
0.7 days
0
Sat 3 Oct, 14:10 UTC24d ago
2
halved by day 2
4 days
0
Fri 2 Oct, 17:53 UTC25d ago
2
–
0.8 days
2
Fri 2 Oct, 11:31 UTC25d ago
2
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S2763-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
Is [DE/GER] Rusthof RP online, and what uptime has been recorded?
[DE/GER] Rusthof RP is up at this moment. About 14 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.
2.
How does [DE/GER] Rusthof RP perform, as measured?
178 server fps on average over the last 48 hours, and never under 141. Counted at its highest: 54,535 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,106 MB. Players feel low fps and a climbing entity count as lag.
3.
In which location is [DE/GER] Rusthof RP hosted?
Europe is where the name of [DE/GER] Rusthof RP points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 46.4.107.80:28080 is its address.
4.
On which Rust version is [DE/GER] Rusthof RP running?
Rust network protocol 2635 and build 168909 on Windows: that is what [DE/GER] Rusthof RP runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
5.
How many players are plotted on [DE/GER] Rusthof RP?
At the last refresh, [DE/GER] Rusthof RP recorded 2 players across 50 slots. Averaged across seven days, the player count is 1, with a peak of 6. The 48-hour peak falls at 17:00 UTC, averaging 6 players.
6.
Against other Rust servers, where is [DE/GER] Rusthof RP placed?
Over the last seven days, [DE/GER] Rusthof RP records #2,763 for player hours: the top 12% of all ranked servers.
Wipe data
7.
On [DE/GER] Rusthof RP, what does the data show for wipe day?
The recent wipes averaged a busiest count of 13 players. At 11 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.
8.
On [DE/GER] Rusthof RP, when do wipes occur?
[DE/GER] Rusthof RP wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 18 days 9 hours ago.
Rules and settings
9.
Which rules and settings are recorded for [DE/GER] Rusthof RP?
The name of [DE/GER] Rusthof RP records no gather rate. Eight players per group: the default for the game. It runs the roleplay game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
10.
On which map is [DE/GER] Rusthof RP played?
[DE/GER] Rusthof RP runs a procedural map of size 2,500 with seed 481981, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map Rusthof.
Tags
11.
On Rust Graphs, which lists and filters contain [DE/GER] Rusthof RP?
On Rust Graphs, [DE/GER] Rusthof RP is placed in these lists: Europe servers, plotted, Modded Rust servers and Rust roleplay servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more.
12.
Which meaning is attached to each tag on [DE/GER] Rusthof RP?
Tags published by [DE/GER] Rusthof RP, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^r (Roleplay): The server type is roleplay; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
13.
What is the way to connect to [DE/GER] Rusthof RP?
Connect with client.connect 46.4.107.80:28080: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
NotesAnswered from the figuresRG-S2763-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeStandard survival, as Rust plays.
mp50
Max playersThe slot count is 50.
ts8
Group limitThe team limit is 8, which is the game default.
v2635
ProtocolTo join, your game must be on protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeRegion code not set.
Gameplay
^r
RoleplayThe server type is roleplay.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.