StatusLive Servers online11,824 Players96,179 Populated3,864 Wiped · 3 h529 Interval5 min Date29 OCT 2026

DWG RG-S15269Server sheetchecked 10m ago

Rust Testserver 02

Online 46.4.21.120:28020 checked 10m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,269top 68%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Testserver 02
Fig. 2

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:53 UTC13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Rust Testserver 02 online, and what uptime has been recorded?

Rust Testserver 02 is up at this moment. The uptime it reports puts the last restart at about 2 days 4 hours ago. 57 of 168 hours up over the last 7 full days, which is 34% of the time. On 11 October 2026 is when Rust Graphs first saw it.

How does Rust Testserver 02 perform, as measured?

233 server fps on average over the last 48 hours, and never under 163. Counted at its highest: 8,902 entities, buildings, deployables and the rest of the world included. Memory use peaked at 955 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Rust Testserver 02?

A region is not published by Rust Testserver 02. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 46.4.21.120:28020 is its address.

What Rust version is recorded for Rust Testserver 02?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Rust Testserver 02. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Rust Testserver 02?

At the last refresh, Rust Testserver 02 recorded 0 players across 40 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does Rust Testserver 02 hold?

Within the top 68% of all ranked servers: Rust Testserver 02 at #15,269 for player hours, seven days recorded.

Wipe times

On Rust Testserver 02, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Rust Testserver 02?

Rust Testserver 02's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 13 days 1 hours ago.

Settings

Which rules and settings are recorded for Rust Testserver 02?

The name of Rust Testserver 02 records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Rust Testserver 02 played?

Size 1,500 with seed 987047212: that is the procedural map Rust Testserver 02 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Rust Testserver 02 appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust Testserver 02 are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Rust Testserver 02, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Rust Testserver 02 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Rust Testserver 02?

Enter client.connect 46.4.21.120:28020 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players The slot count is 40.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded