StatusLive Servers online11,896 Players92,145 Populated4,078 Wiped · 3 h167 Interval5 min Date27 OCT 2026

DWG RG-S15383Server sheetchecked 5d ago

DEADZONE TEST SRV

Offline 46.4.77.122:28018 checked 5d ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,383top 70%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on DEADZONE TEST SRV
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for DEADZONE TEST SRV, and is it up?

Last seen 5 days 11 hours ago; right now DEADZONE TEST SRV is offline. 0 of 96 hours up over the last 4 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 22 October 2026.

What location is recorded for DEADZONE TEST SRV?

There is no region published by DEADZONE TEST SRV. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 46.4.77.122:28018.

What Rust version is recorded for DEADZONE TEST SRV?

On Linux, DEADZONE TEST SRV runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on DEADZONE TEST SRV?

DEADZONE TEST SRV is not responding at the latest refresh; the last record of it online is 5 days 11 hours ago. Averaged across seven days, the player count is 0.

In the rankings, which position does DEADZONE TEST SRV hold?

Player hours over seven days place DEADZONE TEST SRV at #15,383, within the top 70% of ranked servers.

Wipe times

Which times and days are wipes plotted at on DEADZONE TEST SRV?

The record of DEADZONE TEST SRV's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 5 days 12 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for DEADZONE TEST SRV?

The name of DEADZONE TEST SRV records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has DEADZONE TEST SRV loaded?

Size 2,500 with seed 1: that is the procedural map DEADZONE TEST SRV runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does DEADZONE TEST SRV appear among the Rust Graphs lists and filters?

These Rust Graphs lists include DEADZONE TEST SRV: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on DEADZONE TEST SRV?

Tags published by DEADZONE TEST SRV, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is DEADZONE TEST SRV joined?

In Rust, press F1 and type client.connect 46.4.77.122:28018 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://deadzone.livingdemo.online.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded