StatusLive Servers online11,701 Players42,340 Populated3,047 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 7m ago

DEADZONE TEST SRV

Online 46.4.77.125:28018 checked 7m ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on DEADZONE TEST SRV
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for DEADZONE TEST SRV, and is it up?

Right now, DEADZONE TEST SRV is recorded as online. 143 of 144 hours up over the last 6 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 22 October 2026.

What location is recorded for DEADZONE TEST SRV?

No region is published by DEADZONE TEST SRV. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 46.4.77.125:28018 is its address.

What Rust version is recorded for DEADZONE TEST SRV?

The platform is Linux and the version is Rust network protocol 2634 and build 167781 on DEADZONE TEST SRV. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for DEADZONE TEST SRV?

At the last refresh, DEADZONE TEST SRV recorded 0 players across 2 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is DEADZONE TEST SRV placed?

Player hours over seven days place DEADZONE TEST SRV at #15,349, within the top 69% of ranked servers.

Schedules

On DEADZONE TEST SRV, when do wipes occur?

The record of DEADZONE TEST SRV's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 6 days 18 hours ago.

Settings

Which settings does DEADZONE TEST SRV run, and what rules?

No gather rate is stated in the name of DEADZONE TEST SRV. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is DEADZONE TEST SRV played?

DEADZONE TEST SRV runs a procedural map, which the game generates.

Tags

Where does DEADZONE TEST SRV appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry DEADZONE TEST SRV are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on DEADZONE TEST SRV?

gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags DEADZONE TEST SRV publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to DEADZONE TEST SRV?

In Rust, press F1 and type client.connect 46.4.77.125:28018 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players The slot count is 2.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded