DWG RG-S15420Server sheetchecked 12m ago
Rusty Dev Server
Online 46.62.184.22:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 11:38 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Rusty Dev Server, and is it online now?
Right now, Rusty Dev Server is recorded as online. Counted from its reported uptime, the last restart was about 12 days 22 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.
How does Rusty Dev Server perform, as measured?
30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 81,325 entities, buildings, deployables and the rest of the world included. 4,159 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for Rusty Dev Server?
There is no region published by Rusty Dev Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 46.62.184.22:28015.
On which Rust version is Rusty Dev Server running?
Rust network protocol 2634 and build 167781 on Linux: that is what Rusty Dev Server runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on Rusty Dev Server?
At the last refresh, Rusty Dev Server recorded 0 players across 10 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is Rusty Dev Server placed?
Within the top 69% of all ranked servers: Rusty Dev Server at #15,420 for player hours, seven days recorded.
Schedules
What happens on Rusty Dev Server on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for Rusty Dev Server?
Rusty Dev Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 22 days 15 hours ago the current world was made.
Settings
Which settings does Rusty Dev Server run, and what rules?
Gather rate for Rusty Dev Server: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.
On which map is Rusty Dev Server played?
Rusty Dev Server runs a procedural map of size 3,750 with seed 12345, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain Rusty Dev Server?
On Rust Graphs, Rusty Dev Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Rusty Dev Server?
The game's server browser reads these tags from Rusty Dev Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
What is the way to connect to Rusty Dev Server?
In Rust, press F1 and type client.connect 46.62.184.22:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.