DWG RG-S15825Server sheetchecked 20d ago
Coastal City | Footprint Prototype
Offline 47.194.150.81:28025 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 17:58 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Coastal City | Footprint Prototype, and is it up?
Coastal City | Footprint Prototype is offline at this moment; 20 days 10 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 7 October 2026.
In which location is Coastal City | Footprint Prototype hosted?
A region is not published by Coastal City | Footprint Prototype. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 47.194.150.81:28025.
What Rust version is recorded for Coastal City | Footprint Prototype?
Rust network protocol 2634 and build 166652 on Windows: that is what Coastal City | Footprint Prototype runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on Coastal City | Footprint Prototype?
The latest refresh records Coastal City | Footprint Prototype as offline, last seen 20 days 10 hours ago.
What rank has been recorded for Coastal City | Footprint Prototype?
Player hours over seven days place Coastal City | Footprint Prototype at #15,825, within the top 72% of ranked servers.
Schedules
What is recorded on Coastal City | Footprint Prototype on wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Coastal City | Footprint Prototype?
Too few wipes are on record for Coastal City | Footprint Prototype to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 20 days 13 hours ago.
Map and rules
What settings and rules apply on Coastal City | Footprint Prototype?
The name of Coastal City | Footprint Prototype records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
Filters
On Rust Graphs, which lists and filters contain Coastal City | Footprint Prototype?
The Rust Graphs lists that carry Coastal City | Footprint Prototype are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On Coastal City | Footprint Prototype, what is meant by each tag?
Tags published by Coastal City | Footprint Prototype, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp12 (Max players): 12 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): Build: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join Coastal City | Footprint Prototype?
Enter client.connect 47.194.150.81:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp12,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
mp12
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.