StatusLive Servers online11,692 Players45,091 Populated3,130 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S1755Server sheetchecked 13m ago

10x PVE | Build & Chill | Deep Sea building

Online EU 49.12.149.39:28000 checked 13m ago

10x monthly wipes moddedoxidepve
Connect
Players now 2/ 50 4% full
7-day average3peak 10
Rank#1,755top 8% · #686 in EU
Last wipe27d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246801:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on 10x PVE | Build & Chill | Deep Sea building
Fig. 2

Server performance

02040608001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW27d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is 10x PVE | Build & Chill | Deep Sea building, and is it online now?

Right now, 10x PVE | Build & Chill | Deep Sea building is recorded as online. Counted from its reported uptime, the last restart was about 15 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is 10x PVE | Build & Chill | Deep Sea building stable in the figures recorded?

The last 48 hours give an average of 42 server fps and a floor of 5. Counted at its highest: 226,958 entities, buildings, deployables and the rest of the world included. 5,305 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for 10x PVE | Build & Chill | Deep Sea building?

In Europe 10x PVE | Build & Chill | Deep Sea building lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 49.12.149.39:28000 is its address.

On which Rust version is 10x PVE | Build & Chill | Deep Sea building running?

On Linux, 10x PVE | Build & Chill | Deep Sea building runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on 10x PVE | Build & Chill | Deep Sea building?

At the last refresh, 10x PVE | Build & Chill | Deep Sea building recorded 2 players across 50 slots. Averaged across seven days, the player count is 3, with a peak of 10. The 48-hour peak falls at 20:00 UTC, averaging 5 players.

Against other Rust servers, where is 10x PVE | Build & Chill | Deep Sea building placed?

10x PVE | Build & Chill | Deep Sea building also measures #686 in Europe on the same seven-day player-hour count, at #1,755 globally and in the top 8% of ranked servers.

Wipe times

On 10x PVE | Build & Chill | Deep Sea building, what does the data show for wipe day?

The recent wipes averaged a busiest count of 4 players. 23 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on 10x PVE | Build & Chill | Deep Sea building?

Once a month, with the force wipe, is when 10x PVE | Build & Chill | Deep Sea building wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 27 days 6 hours ago. The tags state a wipe schedule of one wipe a month.

Settings

Which settings does 10x PVE | Build & Chill | Deep Sea building run, and what rules?

The name records 10x gather for 10x PVE | Build & Chill | Deep Sea building. 10 players per group at most. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is 10x PVE | Build & Chill | Deep Sea building played?

Seed 484310 and size 5,000 define the procedural map 10x PVE | Build & Chill | Deep Sea building generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does 10x PVE | Build & Chill | Deep Sea building appear among the Rust Graphs lists and filters?

These Rust Graphs lists include 10x PVE | Build & Chill | Deep Sea building: 10x Rust servers, plotted, Europe servers, plotted, Modded Rust servers, Rust build servers, plotted live and PvE Rust servers, plotted. These filters on the server list return it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

Which meaning is attached to each tag on 10x PVE | Build & Chill | Deep Sea building?

Tags published by 10x PVE | Build & Chill | Deep Sea building, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts10 (Group limit): Teams hold no more than 10; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The browser's listing places it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join 10x PVE | Build & Chill | Deep Sea building?

Connect with client.connect 49.12.149.39:28000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts10
Group limit Teams hold no more than 10.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded