StatusLive Servers online11,770 Players75,264 Populated3,495 Wiped · 3 h241 Interval5 min Date29 OCT 2026

DWG RG-S15276Server sheetchecked 10m ago

A Rust Server

Online 5.135.108.216:28015 checked 10m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,276top 69%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on A Rust Server
Fig. 2

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 10:42 UTC11d ago 1 – running 1
Fri 16 Oct, 18:48 UTC13d ago 1 – 1.7 days 0
Tue 13 Oct, 16:45 UTC16d ago 1 halved by day 1 3.1 days 0
Tue 6 Oct, 19:16 UTC23d ago 1 halved by day 3 6.9 days 1
Fri 2 Oct, 12:55 UTC27d ago 1 halved by day 2 4.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 150 on average
36 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
121 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average
71 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average
30 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average
74 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average
293 / 310
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for A Rust Server, and is it up?

A Rust Server is up at this moment. About 7 days 5 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 26 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of A Rust Server show?

223 server fps on average over the last 48 hours, and never under 194. Counted at its highest: 83,191 entities, buildings, deployables and the rest of the world included. Memory use peaked at 6,830 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for A Rust Server?

No region is published by A Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 5.135.108.216:28015.

On which Rust version is A Rust Server running?

Rust network protocol 2634 and build 167781 on Linux: that is what A Rust Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for A Rust Server?

Current player count on A Rust Server: 0, of 40 slots. Averaged across seven days, the player count is 0.

What rank has been recorded for A Rust Server?

Within the top 69% of all ranked servers: A Rust Server at #15,276 for player hours, seven days recorded.

Schedules

What is recorded on A Rust Server on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 2 the crowd had fallen below half on the wipes where it did not hold.

On A Rust Server, when do wipes occur?

No next wipe can be predicted for A Rust Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 11 days 12 hours ago.

Map and rules

Which rules and settings are recorded for A Rust Server?

Gather rate for A Rust Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has A Rust Server loaded?

A Rust Server runs a procedural map of size 3,750 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Filters

Where does A Rust Server appear among the Rust Graphs lists and filters?

On Rust Graphs, A Rust Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on A Rust Server?

gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags A Rust Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to A Rust Server?

Enter client.connect 5.135.108.216:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players Slots: 40.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded