StatusLive Servers online11,841 Players77,907 Populated3,836 Wiped · 3 h157 Interval5 min Date27 OCT 2026

DWG RG-S15400Server sheetchecked 4d ago

Dark Light

Offline 5.167.135.75:28015 checked 4d ago

moddedcarbon
Connect
Players now 0/ 120 0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Dark Light
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct19 Oct23 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 08:04 UTC13d ago 1 – running 0
Thu 8 Oct, 10:06 UTC19d ago 1 – 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Dark Light online, and what uptime has been recorded?

Dark Light is offline at this moment; 4 days 10 hours ago is when it was last seen. 1 of 168 hours up over the last 7 full days, which is 1% of the time. On 8 October 2026 is when Rust Graphs first saw it.

In which location is Dark Light hosted?

There is no region published by Dark Light. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 5.167.135.75:28015.

What Rust version is recorded for Dark Light?

The platform is Windows and the version is Rust network protocol 2634 and build 167231 on Dark Light. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Dark Light?

Dark Light is not responding at the latest refresh; the last record of it online is 4 days 10 hours ago. Averaged across seven days, the player count is 0.

What rank has been recorded for Dark Light?

Within the top 69% of all ranked servers: Dark Light at #15,400 for player hours, seven days recorded.

Schedules

What is recorded on Dark Light on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 2 hours after the latest wipe the crowd was at its peak.

On Dark Light, when do wipes occur?

Dark Light's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 13 days 13 hours ago the current world was made.

Rules and settings

Which settings does Dark Light run, and what rules?

The name of Dark Light records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for Dark Light?

A procedural map, generated by the game, is what Dark Light runs.

Tags

Where does Dark Light appear among the Rust Graphs lists and filters?

On Rust Graphs, Dark Light is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Dark Light, what is meant by each tag?

The game's server browser reads these tags from Dark Light: gmrust (Game mode): Survival in standard Rust style; mp120 (Max players): 120 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167231 (Build): Build: 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Dark Light?

In Rust, press F1 and type client.connect 5.167.135.75:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp120,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp120
Max players 120 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167231
Build Build: 167231.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded