StatusLive Servers online11,824 Players75,694 Populated3,728 Wiped · 3 h230 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 6d ago

Apollo Local Dev

Offline 5.175.164.193:28015 checked 6d ago

moddedoxide
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Apollo Local Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is Apollo Local Dev, and is it online now?

Apollo Local Dev is offline at this moment; 6 days 18 hours ago is when it was last seen. For the last 6 full days the record is 0 of 144 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 22 October 2026.

What location is recorded for Apollo Local Dev?

No region is published by Apollo Local Dev. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 5.175.164.193:28015.

What Rust version is recorded for Apollo Local Dev?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Apollo Local Dev. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Apollo Local Dev?

Apollo Local Dev is not responding at the latest refresh; the last record of it online is 6 days 18 hours ago. Averaged across seven days, the player count is 0.

In the rankings, which position does Apollo Local Dev hold?

Within the top 69% of all ranked servers: Apollo Local Dev at #15,335 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on Apollo Local Dev?

Apollo Local Dev's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 6 days 19 hours ago.

Settings

Which settings does Apollo Local Dev run, and what rules?

The name of Apollo Local Dev records no gather rate. The group limit is 32 players. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Apollo Local Dev played?

Apollo Local Dev runs a procedural map of size 1,000 with seed 12345, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Apollo Local Dev?

These Rust Graphs lists include Apollo Local Dev: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Apollo Local Dev?

Tags published by Apollo Local Dev, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): Slots: 20; ts32 (Group limit): Teams hold no more than 32; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Apollo Local Dev joined?

Enter client.connect 5.175.164.193:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players Slots: 20.
ts32
Group limit Teams hold no more than 32.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded