DWG RG-S15335Server sheetchecked 6d ago
Apollo Local Dev
Offline 5.175.164.193:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Apollo Local Dev, and is it online now?
Apollo Local Dev is offline at this moment; 6 days 18 hours ago is when it was last seen. For the last 6 full days the record is 0 of 144 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 22 October 2026.
What location is recorded for Apollo Local Dev?
No region is published by Apollo Local Dev. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 5.175.164.193:28015.
What Rust version is recorded for Apollo Local Dev?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Apollo Local Dev. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for Apollo Local Dev?
Apollo Local Dev is not responding at the latest refresh; the last record of it online is 6 days 18 hours ago. Averaged across seven days, the player count is 0.
In the rankings, which position does Apollo Local Dev hold?
Within the top 69% of all ranked servers: Apollo Local Dev at #15,335 for player hours, seven days recorded.
Wipe data
Which times and days are wipes plotted at on Apollo Local Dev?
Apollo Local Dev's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 6 days 19 hours ago.
Settings
Which settings does Apollo Local Dev run, and what rules?
The name of Apollo Local Dev records no gather rate. The group limit is 32 players. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
On which map is Apollo Local Dev played?
Apollo Local Dev runs a procedural map of size 1,000 with seed 12345, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain Apollo Local Dev?
These Rust Graphs lists include Apollo Local Dev: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on Apollo Local Dev?
Tags published by Apollo Local Dev, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): Slots: 20; ts32 (Group limit): Teams hold no more than 32; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is Apollo Local Dev joined?
Enter client.connect 5.175.164.193:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z
Game
gmrust
mp20
ts32
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.