StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h28 Interval5 min Date28 OCT 2026

DWG RG-S15373Server sheetchecked 6d ago

Carbon Test (CarbonServer1)

Offline 5.178.138.150:28015 checked 6d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,373top 69%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Carbon Test (CarbonServer1)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctThu 15 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 17:06 UTC8d ago 1 – running 0
Thu 15 Oct, 09:04 UTC13d ago 1 held half 5.3 days 0
Mon 5 Oct, 23:36 UTC22d ago 1 held half 9.4 days 0
Sat 3 Oct, 07:37 UTC25d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Carbon Test (CarbonServer1), and is it up?

Carbon Test (CarbonServer1) is offline at this moment; 6 days 12 hours ago is when it was last seen. 4 of 168 hours up over the last 7 full days, which is 2% of the time. The first sighting of it by Rust Graphs was on 2 October 2026.

In which location is Carbon Test (CarbonServer1) hosted?

A region is not published by Carbon Test (CarbonServer1). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 5.178.138.150:28015 is its address.

On which Rust version is Carbon Test (CarbonServer1) running?

On Windows, Carbon Test (CarbonServer1) runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Carbon Test (CarbonServer1)?

No response from Carbon Test (CarbonServer1); the server was last seen 6 days 12 hours ago. Averaged across seven days, the player count is 0.

In the rankings, which position does Carbon Test (CarbonServer1) hold?

Within the top 69% of all ranked servers: Carbon Test (CarbonServer1) at #15,373 for player hours, seven days recorded.

Schedules

On Carbon Test (CarbonServer1), what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

On Carbon Test (CarbonServer1), when do wipes occur?

No next wipe can be predicted for Carbon Test (CarbonServer1): its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 8 days 2 hours ago.

Map and rules

What settings and rules apply on Carbon Test (CarbonServer1)?

The name of Carbon Test (CarbonServer1) records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Tags

On Rust Graphs, which lists and filters contain Carbon Test (CarbonServer1)?

The Rust Graphs lists that carry Carbon Test (CarbonServer1) are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Carbon Test (CarbonServer1)?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags Carbon Test (CarbonServer1) publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Carbon Test (CarbonServer1)?

In Rust, press F1 and type client.connect 5.178.138.150:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded