StatusLive Servers online11,841 Players77,907 Populated3,836 Wiped · 3 h158 Interval5 min Date27 OCT 2026

DWG RG-S12181Server sheetchecked 21d ago

LocalServer

Offline 5.18.103.76:28015 checked 21d ago

moddedoxide
Connect
Players now 2/ 1 200% full
7-day average0peak –
Rank#12,181top 54%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on LocalServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct6 Oct9 Oct12 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 16:28 UTC22d ago 2 – running 0
Fri 2 Oct, 17:34 UTC25d ago 0 – 3 days 0
Tue 29 Sep, 20:34 UTC28d ago 0 – 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is LocalServer online, and what uptime has been recorded?

LocalServer is offline at this moment; 21 days 23 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 27 September 2026.

What location is recorded for LocalServer?

There is no region published by LocalServer. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 5.18.103.76:28015.

What Rust version is recorded for LocalServer?

On Windows, LocalServer runs Rust network protocol 2634 and build 166494. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on LocalServer?

LocalServer is not responding at the latest refresh; the last record of it online is 21 days 23 hours ago.

What rank has been recorded for LocalServer?

Within the top 54% of all ranked servers: LocalServer at #12,181 for player hours, seven days recorded.

Wipe data

What happens on LocalServer on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe, the crowd peaked.

On LocalServer, when do wipes occur?

There is no next wipe to predict at LocalServer, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 22 days 4 hours ago.

Rules and settings

Which settings does LocalServer run, and what rules?

The name of LocalServer records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is LocalServer played?

LocalServer runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain LocalServer?

On Rust Graphs, LocalServer is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on LocalServer?

Tags published by LocalServer, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join LocalServer?

Enter client.connect 5.18.103.76:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players Slots: 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs166494
Build The game build is 166494.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded