StatusLive Servers online11,622 Players37,258 Populated2,894 Wiped · 3 h80 Interval5 min Date29 OCT 2026

DWG RG-S15230Server sheetchecked 14d ago

TESTTTTT

Offline 5.182.207.231:11003 checked 14d ago

biweekly wipes pvehardcore
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,230top 70%
Last wipe14d agobiweekly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TESTTTTT
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is TESTTTTT, and is it online now?

The current state of TESTTTTT is offline, with the last sighting 14 days 11 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 14 October 2026.

In which location is TESTTTTT hosted?

A region is not published by TESTTTTT. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 5.182.207.231:11003.

What Rust version is recorded for TESTTTTT?

Rust network protocol 2634 and build 167781 on Windows: that is what TESTTTTT runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on TESTTTTT?

No response from TESTTTTT; the server was last seen 14 days 11 hours ago.

Against other Rust servers, where is TESTTTTT placed?

Player hours over seven days place TESTTTTT at #15,230, within the top 70% of ranked servers.

Schedules

On TESTTTTT, when do wipes occur?

The estimate of TESTTTTT's next wipe is drawn from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 14 days 11 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Map and rules

Which rules and settings are recorded for TESTTTTT?

Gather rate for TESTTTTT: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the hardcore game mode, The hardest of Facepunch's modes. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map has TESTTTTT loaded?

A procedural map, generated by the game, is what TESTTTTT runs.

Filters

Where does TESTTTTT appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TESTTTTT: Rust community servers, plotted and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meaning is attached to each tag on TESTTTTT?

gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): Slots: 0; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): Every two weeks it wipes; ^h (Hardcore): Hardcore mode from Facepunch: survival is harsher with fewer helpers; ^p (PvE): No player combat: the threat comes from the world are the tags TESTTTTT publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to TESTTTTT?

In Rust, press F1 and type client.connect 5.182.207.231:11003 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^b,^h,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp0
Max players Slots: 0.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^h
Hardcore Hardcore mode from Facepunch: survival is harsher with fewer helpers.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded